05-28-2014, 03:16 PM | #1 |
Join Date: Dec 2012
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Help making an innate attack
I was wondering if it is possible in RAW to make this melee attack:
A Cosmic (Irresistible) Burning Attack tied to striking with a weapon. The weapon is just equipment and the attacker has to take a ready maneuver to cover the blade in cosmic flame and doing so costs FP. Once done, the flame stays as long as the wielder wants it to/holds the weapon, but each successful attack costs the same amount of FP as activating the power because the spent flame is replaced. The main parts that I need help with are: 1) Follow-up does not seem to work as Cosmic (Irresistible) is also a penetration modifier. I would use link, but the weapon attack is not an innate attack, it is just a normal melee attack and I would rather leave it that way because I want this to be an attack that could imbue whatever weapon the wielder is holding. What modifier should I use? 2) I am not sure how to model needing to take a ready maneuver that costs FP to activate the flame. Thanks! |
05-28-2014, 03:25 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Help making an innate attack
A 50% Cosmic functiions as a Universal Follow-Up. You can combine that with Irresistable.
For part 2, Requires Ready and Costs FP. |
05-28-2014, 03:27 PM | #3 |
Join Date: Jun 2013
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Re: Help making an innate attack
Do you have Power Ups 1: Imbuements? What you're describing sounds an awful lot like an slightly modified Imbuement skill.
Otherwise, try this: Innate Attack (Burning) Xd Enhancement: Cosmic (Irresistible) Limitations: Costs FP, Follow-Up [I think you can use this for a sword], Maximum Duration, Melee Attack Every advantage that's not a fixed feature like Extra Arms can be turned on and off with a Ready maneuver: that's not a big deal. The only thing here that requires a little handwavium is putting the Costs FP on both switching it on (so that the Maximum Duration starts ticking) and attacking with it, so the solution is probably to double the value of Costs FP (actually, the value of it should be doubled anyway, but that's a separate issue). |
05-28-2014, 04:30 PM | #4 | |
Join Date: Dec 2012
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Re: Help making an innate attack
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It looks to me like Requires Ready is for each use, not to switch something on and off. Is there something I am missing? Please note, I do not have any of the Power-Ups supplements, for powers like innate attacks, I am working completely from Basic and Powers (I also have Fantasy and Magic, but I have not checked yet if there is anything relevant in those). |
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05-28-2014, 04:41 PM | #5 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Help making an innate attack
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05-28-2014, 04:45 PM | #6 | |||
Join Date: Dec 2012
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Re: Help making an innate attack
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Also, what is the Maximum Duration for in this build? Is this to simulate the power only staying active while the weapon is held? If so, what is the value of that because I cannot find that option in Powers? Quote:
Thanks for your help! |
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05-28-2014, 04:48 PM | #7 |
Join Date: Dec 2012
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Re: Help making an innate attack
Ah, well that is why I missed it. It is sounding more and more like if I want to do anything with this concept, I will have to buy Power-Ups 1. Is this something that would be added to the +300% Cosmic (Irresistible Attack) modifier to make it +350%, or is it like in Powers where a Cosmic Power Source is +50%, but counts as the first +50% of any other Cosmic power modifier?
Thanks for such a quick response! Edit: Well, the answer to my question is contained in the sample portion of the Power-Ups 1 pdf, it is part of the +300% to ignore defenses, but the rest of the way the system works is in the rest of the pdf. Guess I will have to add it to my wish list... Last edited by phayman53; 05-28-2014 at 04:55 PM. |
05-28-2014, 05:48 PM | #8 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Help making an innate attack
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