06-22-2016, 03:38 PM | #21 |
Join Date: Apr 2015
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Re: Slams through multiple hexes
Doesn't seem right that the damage isn't based on speed after the first slam though. Surely there's a difference between crawling forward at yards/sec and ramming at 60 yards/sec.
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06-22-2016, 04:33 PM | #22 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Slams through multiple hexes
Quote:
And sorry, I meant the car would count as Trampling, but it's still clearly a Collision (B430) first. Though each body should reduce the car's velocity... that's really beyond the scope of GURPS rules. In the case of people... eh... I might drag out my old Car Wars rules and cobble something together form the collision rules in there on handling the velocity of the collider and collidee. * Which is why I'd allow for a Rapid Strike for Slams only in this case. There really should be no reason a rhino can't just charge straight through a cluster of people. Why would it have to stop at the first or be forced to evade each person there-after? Honestly... the more I think about it, the more I'm inclined to just treat a "Multi-Slam" as a series of Collisions. The attacker does not make any attack rolls (he foregoes even the regular one attack for a Move and Attack) thus disallowing any Deceptive Slams, no 'Hit Location" Slams, and no Critical Success. He simply moves through those hexes. Each foe gets to defend as they chose with a +4, this a Telegraphed Attack. I don't like the "Hitting The Wrong Target" ruling... as a person moving through an occupied hex is not the same as bullet or arrow or errant weapon swing. Having charged through scrums myself, hitting multiple people is not the challenge, it's maintaining momentum after each hit that's the challenge. Though I could see it as trainable Technique. This needs more thought. |
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