09-21-2009, 11:38 AM | #1 |
Join Date: Dec 2006
Location: Houston
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[GM] Melee Combat Encounter Balance Table
There have been a couple of questions lately on Combat Encounter Balance. I figured Id make a table to help folks out.
Heres the spreadsheet. (Note: the lower tables are Deceptive Attack benefits which Ill discuss in another post. Were just interested in the top one right now.) http://spreadsheets.google.com/ccc?k...qTHkxakE&hl=en heres the short version: for someone of Skill-Y to have a chance at damaging someone X% of the time, what should the enemies active defense be? Note that this means the attack succeeds and the Defense Fails. This is for simple attacks and defense. Code:
S - 25 -50 - 75 8 - 4 - N - N 9 - 8 - N - N 10 - 10 - 3 - N 11 - 10 - 7 - N 12 - 11 - 8 - 3 13 - 11 - 9 - 6 14 - 11 - 9 - 7 15 - 12 - 10 - 8 16 - 12 - 10 - 8 Note that DR must then be taken into consideration to see if any damge makes it through. Nymdok p.s. This table was calculated using (CritOdds)+(NonCritOdds)x(DefenseOdds) = Landed Blow Odds assuming 17 and 18 were always failures. Last edited by Nymdok; 09-22-2009 at 11:04 PM. |
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balance, combat, table |
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