06-12-2009, 07:20 PM | #1 |
Join Date: Jun 2008
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Melee/Man To Man vs 4th Edition
I have a fondness for the system even back when it was called "Melee". It had a grittiness to it that was unrivaled.
Now 4th Edition is out and I hear that they made it more for "theatrical" combat. Is this the case? Or could I still play it and feel like I was playing "Man to Man" all over again? |
06-12-2009, 08:13 PM | #2 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Melee/Man To Man vs 4th Edition
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06-12-2009, 09:22 PM | #3 | |
Join Date: Jan 2008
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Re: Melee/Man To Man vs 4th Edition
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-Max |
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06-13-2009, 01:45 AM | #4 | |
Join Date: Jun 2008
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Re: Melee/Man To Man vs 4th Edition
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Also, does the loss of PD change combat all that much? Was the change made for quicker combat and roleplaying purposes? |
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06-13-2009, 01:54 AM | #5 |
GURPS FAQ Keeper
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Location: Kyïv, Ukraine
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Re: Melee/Man To Man vs 4th Edition
Removal of PD made combat a bit easier. It also removed some murphies.
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06-13-2009, 02:03 AM | #6 |
Join Date: Jun 2008
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Re: Melee/Man To Man vs 4th Edition
Do you feel it took anything away? Did it have it's good points? Were the Muphies that extensive, or minor and hardly came up?
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06-13-2009, 02:09 AM | #7 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Melee/Man To Man vs 4th Edition
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So, tense combats, realistic environmental issues, along with tactical options beyond what Man-to-Man originally offered, and I'm certain you will find yourself thinking "Um, yup, GURPS 4e can handle Gladitorial combats alright!" ;)
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06-13-2009, 02:10 AM | #8 | |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Melee/Man To Man vs 4th Edition
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I have experience "only" with 3e and 4e, and they both start out pretty gritty, but especially 4e has options to be added or subtracted that will add to grittyness or take away from it. If gritty means bleeding, shock, pain, limbs flying off, getting knocked down, having your foot or hand smashed to a pulp, being outfoxed and gutted from behind then - yeah, 4e is pretty gritty. Then again there are options that will make the combatants seem like kung-fu superheroes - with or without the above. It's mix and match for your favourite flavour. I'm personally running a PbP that has the Cinematic flashy moves, but also the Brain-caving and dismemeberment, and IMO the two terms are not mutually exclusive. Gritty Cinematic is a good term for the arena/gladiator game we have going.
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06-13-2009, 02:17 AM | #9 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Melee/Man To Man vs 4th Edition
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Before, it used to be Skill/2 + Armor PD + Shield PD + combat reflex bonus (if any) equalled your chance of defending yourself from an attack. Now, under GURPS 4e, Shields offer a "Defensive bonus" instead of a passive defense (same intent, just a new name). Rolls to defend are now: Skill/2 + 3 + Defensive Bonus + Combat Reflexes (if any) In all, it hasn't really changed all that much from what you remember in that sense. That "constant" +3 bonus pretty much replaced the PD of armor, but everyone gets it. So, as an example: Warrior with Move 6, Medium Shield w/DB of +2, combat reflexes - no armor what so ever, a skill of 12 with Shield and a skill of 14 with broadsword would have the following defense levels: Dodge = 5 + 3 + 2 + 1 or 11 Block = 12/2 (or 6) + 3 + 2 + 1 or 12 Parry = 14/2 (or 7) + 3 + 2 + 1 or 13 Now, take away the shield, and the defenses become Dodge = 9 Block = Not possible Parry = 11 You still get feints, parries, blocks, dodge, manuevering the normal Man-To-Man way, and a few other combat options that were not present when Man-To-Man was introduced, or even when GURPS made it to its third edition.
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06-15-2009, 01:32 AM | #10 |
Join Date: Jun 2008
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Re: Melee/Man To Man vs 4th Edition
Is armor only used for damage reduction anymore then?
COuld someone give me an example or two of a murphy rule for PD? Also, yes, when I meant gritty, I mean Man to Man boardgame play. Just the combat game itself. And why only shields giving the "PD" bonus equivalent in 4th? |
Tags |
combat, man to man |
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