11-24-2017, 09:11 AM | #21 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Dungeon Fantasy World for Infinite Worlds Setting
Honestly, I can see a straight-up I-Cops Dungeon Fantasy game - we know one of the things the Patrol often does is "rescue" historical treasures from locations we know are going to be destroyed (the Library of Alexandria, museums scheduled to burn down, etc.). I think it's not too far a jump for there to be regular missions to low-tech worlds to loot useful stuff from "illegitimate holders". You'd probably want to come up with a lens or something for each of the DF templates, to represent "Patrol training" and the advantages of being a world-jumper, but I think it would be doable.
Not really different things, I think. If the "Outer planes" are reachable via parachronics, then they're timelines, and presumably connected to the more Earth-like timeline in some way, which is basically a skerry. If they're not timelines, then they're probably some part of the Astral or Iconic Planes. |
11-24-2017, 11:34 AM | #22 |
Join Date: Jan 2014
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Re: Dungeon Fantasy World for Infinite Worlds Setting
How would stuff like D&D's Prime Material Plane and various Elemental Planes and such be treated by Infinity, considering the fact a variety of places on the same Prime Material Plane (in Spelljammer at least) and, later on, and bunch of campaign settings in different universes, could essentially access and potentially crossover to each other through travel through there?
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11-24-2017, 12:09 PM | #23 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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11-24-2017, 01:37 PM | #24 | |
Join Date: Jan 2014
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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Is there a big difference between a Bronze Age TL1 dungeon crawl vs a Digital Age TL8 dungeon crawl if you scale the enemies and environment to match? Heck, in regards to melee weapons, probably the only real difference is the materials or refinement of said weapons. |
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11-24-2017, 02:26 PM | #25 | |
Join Date: Sep 2004
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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11-24-2017, 02:41 PM | #26 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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I have been working on a six-guns and sorcery game, and initially I thought I could just have the DF occupations with lenses, but that didn't work out well, the archetypes are significantly different. Dungeon delving I-Cops are probably closer to templates for special operators than to the DF occupations with melee weapons swapped for Guns. |
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11-24-2017, 03:00 PM | #27 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-24-2017, 03:00 PM | #28 | |
Join Date: Jan 2014
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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I mean, the idea that it HAS to be a mishmash of "medieval and renaissance technology, culture and legendaria" is rather...limiting. Last edited by warellis; 11-24-2017 at 07:08 PM. |
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11-25-2017, 10:20 AM | #29 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Dungeon Fantasy World for Infinite Worlds Setting
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I'd probably try to set things up so that the Infinity Patrol characters could, once a session or so, break out a piece of high-tech gear to solve a problem, but not much more than that. The benefit of playing such a character among other dungeon-delvers would largely lie in access to low-tech gear with high-tech advantages (cheap Fine or Very Fine weapons, all the silk rope you can use, always having access to various "special orders" items, etc.). |
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11-25-2017, 12:10 PM | #30 |
Join Date: Feb 2016
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Re: Dungeon Fantasy World for Infinite Worlds Setting
One thing that could cause the Patrol problems would be enchantments or rituals designed to cause explosives to immediately detonate when they get to an area (like a reinforced access tunnel between an inner and outer door). I do not know what would happen if the propellant in every bullet of a concealed handgun detonated simultaneously, but I doubt that it would be pleasant. It would be a logical way for magical societies to deal with the disruptions of higher TL, thus preserving the DF flavor of the setting, but it would cripple the Patrol until they figured a work around.
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Tags |
dungeon fantasy, infinite worlds |
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