Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-11-2010, 08:25 AM   #11
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Your favourite magic system?

Quote:
Originally Posted by Fwibos View Post
Since I love games that model a "real world" view of magical systems that carry the verisimilitude of how Real World "magicians" and practitioners work,
Are you distinguishing between two senses of "real world" here, and if so, which two?
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 07-11-2010, 08:58 AM   #12
Fwibos
 
Join Date: Jun 2008
Location: Milwaukee, WI
Default Re: Your favourite magic system?

Quote:
Originally Posted by jeff_wilson View Post
Are you distinguishing between two senses of "real world" here, and if so, which two?
Ach, hell, I was desperately not trying to offend anyone who believes that magic actually exists. Political Correctness FAIL on my part, apparently.

Basically A "Real World" game is a game world like ours but with magic, the Real World is the world we live in, where the only magic is science!

It's also damn fine reality television programming. ;D
__________________
Just Bought: Succesful Job Search!
Currently Buying off: Fat *Sigh* and Poverty.
Number of signatures inspired: 1
Word of God and Word of Kromm are pretty much the same thing in my book
Fwibos is offline   Reply With Quote
Old 07-11-2010, 11:36 AM   #13
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Your favourite magic system?

I like them all and tend to use multiple versions in most fantasy campaigns.
I think the classic spell or college magic system is the most well developed and thus gets the most use.
But the Ritual system is based off it and pretty solid.
Rune or Symbol magic is also based but could use some more built samples.
Maybe Ill toss one at the upcoming Pyramid.
Realm Magic feels kinda kludgey to me but I like the concept and it was a port from the WoD licence.
Gem Magic I didnt really like.
Spirit Assisted magic was ok but not written up with enough detail for me so I replaced it with my own model.
I agree more Path/Book examples would be terrific.
And finally I have been tossing around ideas but not actually built and tested a Supers Magic system yet for duplicating comic mages or high power Fantasy mages. I have some ideas and the main thing I want is to allow good mage duels. If anyone is interested in that let me know and ill bump it up in priority.
Refplace is offline   Reply With Quote
Old 07-11-2010, 11:39 AM   #14
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Your favourite magic system?

Quote:
Originally Posted by SolemnGolem View Post
Spell-based for the typical fantasy combat mage. Depends on mana, which ranges from Low to Very Low (with a few rare sinkholes where it is Normal).
The standard magic rules work for so much more than combat! Having recently reread A Wizard of Earthsea, I was struck my how closely the magic of Earthsea can be emulated with the standard magic rules in a normal mana environment by simply rearranging the colleges a little and aspecting magic in the Reaches.
Stormcrow is offline   Reply With Quote
Old 07-11-2010, 11:42 AM   #15
zorg
Experimental Subject
 
zorg's Avatar
 
Join Date: Jan 2005
Location: saarbrücken, germany
Default Re: Your favourite magic system?

I love Powers magic for the design flexibility, and I'm itching to try out Realms magic. I doubt I can interest my players in the latter, though...
__________________
Like a mail order mogwai...but nerdier - Nymdok
understanding is a three-edged sword
zorg is offline   Reply With Quote
Old 07-11-2010, 11:55 AM   #16
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Your favourite magic system?

Path/Book or Realm/Powers for secret magic urban fantasy.

GURPS Magic for Dungeon Fantasy and Epic Fantasy.

Powers as magic for Supers and as a subset of Epic Fantasy.

I've actually found GURPS difficult to do some kinds of fantasy in properly because the sense of wonder is difficult to achieve when the rules are so ridged about defining effects. Urban Fantasy in particular is difficult to do since it's hard to make magic remain a mystery when it's so highly quantified in the rules. I suppose I just need to read the rules more closely, though.
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 07-11-2010, 01:34 PM   #17
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Your favourite magic system?

I'm with the crowd in most of this. If I'm doing subtle secret or gothick magic, some kind of Path/Book mix works best.

If I'm doing a more conventional D&Dish or Dungeon Fantasy setting, GURPS: Magic magic, with spells ect. (modified to the setting) is lovely. Especially with the Decans and other Cabal-ish trick thrown in.

For grand mages in Ascenion Wars, Superhero Mages, or TL12 Space Opera superwizards, either disguised or obvious, Realm Magic, or some other syntactical magic has the oomph and the style.
__________________
Per Ardua Per Astra!


Ancora Imparo

Last edited by Astromancer; 07-12-2010 at 10:46 AM.
Astromancer is offline   Reply With Quote
Old 07-11-2010, 03:22 PM   #18
cbower
 
Join Date: Aug 2004
Location: Tuscaloosa, AL
Default Re: Your favourite magic system?

My favorite is the standard spell-based magic system. It works well for me, as I tend to run nothing besides fantasy.
cbower is offline   Reply With Quote
Old 07-12-2010, 02:18 AM   #19
Voren
 
Join Date: Jul 2008
Location: Ontario, Canada
Default Re: Your favourite magic system?

It really depends on the game I'm running -- and that's the beauty of it, between Powers, Magic, and Thaumaturgy, I have a lot of choices.
__________________
GM, to player: "Yes, acid can look like water."
Voren is offline   Reply With Quote
Old 07-12-2010, 06:04 AM   #20
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Your favourite magic system?

Path/Book Magic. Hands down. The only magic system I use (except in supers games, where I use Powers based magic).

It feels more like magic than any other system. It feels mythic and folkloric. It distinguishes magic from other niches even more, and the capabilities of magic from sufficiently advanced technology.
aesir23 is offline   Reply With Quote
Reply

Tags
magic, opinions, system variants, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.