11-03-2018, 06:26 AM | #291 |
I do stuff and things.
Join Date: Aug 2004
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
We'd rather delay the project and do it right. Rushing to meet some unnecessary, imagined deadline won't help the game.
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Battlegrip.com, my blog about toys. |
11-03-2018, 09:07 AM | #292 | |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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Whether or not the game appeals to me, I like the philosophy regardless. |
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11-03-2018, 09:33 AM | #293 |
Join Date: Aug 2018
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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11-03-2018, 02:14 PM | #294 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Yes, that gave me hope that the game may have some more depth than solely "let's target Target stores."
This is total speculation, but I've been secretly predicting that the new Car Wars will be Phil Reed's magnum opus (at least one of them, right? ;-)) as his tenure as CEO. I suspect that Phil wants to bring his enthusiasm for toys to bear on the components, and the company will try to create a somewhat enduring franchise with a developed background and related marketing trying to target a wide age-range of audience. It may be a tricky but worthwhile attempt. That being said, I don't want to weigh the project down with too much pressure and expectations. Have fun doing it. |
11-14-2018, 05:43 AM | #295 |
I do stuff and things.
Join Date: Aug 2004
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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Battlegrip.com, my blog about toys. |
11-14-2018, 11:13 AM | #296 | |
Banned
Join Date: Dec 2015
Location: Pequod University
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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11-15-2018, 03:38 PM | #297 | |
Join Date: Aug 2004
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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I'm the hand in the foreground of one of those shots, and this was my first Car Wars game in...well, ever. I might have tried it once a LONG time ago, and I've certainly been around a couple of games in my time, but this was first time behind the wheel, mostly because I do NOT like free-form movement games. The most important comment from once of the players was "this is the version of Car Wars I remember in my head" - the romanticized, freewheeling autoduel game of his remembered past, without recalling all of the heavy lifting that got you to the table. For my own part, I admire a lot of what I experienced. Choose from a set of cards that are car specific (although ours were all identical for the test) for your crew and weapons, up to your point value. Your dashboard and weapon cards show you the number of control and ace counters you receive at the start of your turn (control tokens mitigates negative dice results while maneuvering; ace tokens are gained through driving maneuvers and allow you to reroll defensive dice), as well as your basics stats (as the sliders begin to degrade your vehicle values, those turn-starting tokens begin to disappear). Your vehicle is on those raised plastic bases shown, which means for movement, you simply align the key next to your car, slide it your car length, and then pivot the car over the key to the desired angle (with the dice to be added to the roll marked on the key for each angle/wedge you pass over during your turn positioning). Collisions, right now, are as elegant as can be imagined: the front of each car platform has a shallow "snow plow" front. When a car hits another, you immediately stop and resolve the damage, and then continue your next move action by simply pushing the objects physically on the board. I'll not go into too many more details: it was a playtest game, we challenged the ruleset with a three-car pileup into a wall, and there is still work to be done by all accounts, but this felt like a very clean freeform movement and combat system. It's certainly going to be the fastest of any of the versions to date by all accounts, and for the veteran players at the table, the general opinion was that the game is coming along very well indeed.
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Alex Yeager MIB 0230 |
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11-15-2018, 11:50 PM | #298 | |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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11-25-2018, 04:03 PM | #299 |
Join Date: Aug 2004
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
I can be very patient for a new edition.
My nephew is just turning 6 next month. Plenty of time. Granted, my great-nephew (already 6) is a closing window of opportunity as his grandmother (my sister) is contemplating North Carolina within another year or so.
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Burke's Lore: A Heavenly Date / My Damned Best Friend Flash Fiction In A Flash 2020, Devilish & Divine Author page:http://mrburkemath.net, Math Blog:http://mrburkemath.blogspot.com (x, why?) |
11-28-2018, 03:49 PM | #300 |
Join Date: Sep 2004
Location: Bellevue, WA, USA
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Re: Car Wars 6E - What We Know - 1st Post will be updated over time
Two tweets posted today have photos that should interest Car Wars Sixth Edition fans.
Steve Jackson Games @SJGames Factory samples of the new Car Wars dice have arrived and look great! -PR 8:17 AM - 28 Nov 2018 https://twitter.com/SJGames/status/1067814853988020224 Steve Jackson Games @SJGames The more we roll these Car Wars dice, the happier we are. They turned out great!!! -PR 11:08 AM - 28 Nov 2018 https://twitter.com/SJGames/status/1067857770962186240
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Michael P. Owen Seattle Washington Autoduel Team https://www.seanet.com/~owenmp/swathome.html Twitter: Car Combat Central https://twitter.com/carcombat |
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