01-23-2014, 10:53 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: No Mana Vs. No Magic
I fail to see a problem with that.
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01-23-2014, 11:04 AM | #22 | |
Join Date: Jun 2006
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Re: No Mana Vs. No Magic
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Or for that matter than both are the rare exceptions and that in most universes *neither* magic nor the normal physics works. Which actually seems likely in a multiverse were different kinds of "physics" are possible, it's just that nobody in a Cabal or Infinity campaign could go to any of that vast majority of worlds, and wouldn't want to anyway since they'd probably instantly disintegrate.
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-- MA Lloyd |
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01-23-2014, 11:08 AM | #23 |
Join Date: Jun 2006
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Re: No Mana Vs. No Magic
Me neither. But it's perfectly reasonable to have worlds, even lots and lots of worlds, where both Mana and Weird Science Enhancers will not work, but Crystal Power Enhancers would work fine. This is just yet another kind of physics after all, and once you are allowing multiple kinds, there's no reason to stop at 3.
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-- MA Lloyd |
01-23-2014, 02:45 PM | #24 | |
Join Date: Dec 2007
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Re: No Mana Vs. No Magic
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1. The player characters have magic. In this case you want the default case to be that magic will work at least a little to avoid disgruntlement after they invested in a generally worthless trait. That's particularly true if they went so far as to invest in Mana Enhancer 2. The player characters do not have magic. In which the distinction between a place where magic could possibly work at least under some circumstances but you don't ever happen to encounter anything using it and a place where magic could not possibly work at all is purely abstract and not really worth thinking about. |
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01-23-2014, 02:53 PM | #25 | |
Join Date: Sep 2004
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Re: No Mana Vs. No Magic
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Unless of course the question of why are we being sent in to this world instead of the Lich team instead is relevant instead, or you you need to race against a clock of some sort (only in the season of the witch does mana exist on world x, you have 2 weeks to get in and complete your mission before it is over). Both are niche cases true, but the impossibility of mana existing on world x could make far less usable for the Cabal for instance, which might also be an important background element for that world. |
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01-23-2014, 04:18 PM | #26 | ||
Join Date: Dec 2007
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Re: No Mana Vs. No Magic
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01-23-2014, 04:38 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: No Mana Vs. No Magic
In general, magical means of world travel probably cannot reach worlds where mana cannot exist. Actually, it's hard to come up with a coherent system of dimension travel that doesn't have some sort of meta-rules controlling all possible reachable worlds, which probably means that if mana can exist anywhere, it can exist everywhere, though possibly subject to being immediately wiped out due to field interactions of some sort.
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01-23-2014, 06:41 PM | #28 | |
Join Date: Aug 2004
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Re: No Mana Vs. No Magic
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01-24-2014, 11:52 AM | #29 | |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: No Mana Vs. No Magic
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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01-24-2014, 01:13 PM | #30 |
Join Date: Dec 2007
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Re: No Mana Vs. No Magic
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