11-27-2009, 10:43 PM | #21 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Is WoD the new D&D for bashing purposes?
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What is it with you people*? ;) *That is, gay men and women. How can you ever find men attractive? Yes, we're sweaty, muscular and smelly. How is that a plus? It's like liking exrement for smelling gross. Still, more power to you. ;)
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Za uspiekh nashevo beznadiozhnovo diela! |
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11-27-2009, 11:36 PM | #22 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is WoD the new D&D for bashing purposes?
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11-27-2009, 11:46 PM | #23 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Is WoD the new D&D for bashing purposes?
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But, then again, all the less reason for me to ask them this question. All the lesbians I've known have been very sensible and found men as unattractive as I do. ;)
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Za uspiekh nashevo beznadiozhnovo diela! |
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11-28-2009, 03:13 PM | #24 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Is WoD the new D&D for bashing purposes?
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But I digress... Game bashing? Been there. Done that. Before WoD even existed. A couple decades later, game bashing seems plain odd to this old timer. It makes about as much sense to me as bashing checkers, or chess, or pinochle. To each his own. |
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11-28-2009, 03:40 PM | #25 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Is WoD the new D&D for bashing purposes?
WoD is in my top three games. It works well as a generic, simple game. I tend to run it for those who dislike the nitty-gritty detail of GURPS.
Just because Vampire superficially resembles Twilight doesn't mean it needs to be infected with the same angst. WoD tends to be introspective, but that's not the same as "emo." It takes practice, but us straight guys can start to pick up on wants yummy in a man too.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
11-28-2009, 05:56 PM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Is WoD the new D&D for bashing purposes?
Not offensive, but poorly thought out. The die pool system had 4 variables (number of dice, number of successes, target number, and then whatever you actually rolled). This made it very hard to predict probabilities, especially in any intuitive way. Additionally there were quite a few specific rules that seemed poorly balanced; for example the rapid fire rules made all weapons of the same caliber have the same effects in combat regardless of rate of fire. One of my players in a werewolf game insisted on carrying a M-131 minigun in his Krinos (giant wolf-man battle form) form. If I had used the RAW it would have been exactly the same as a M240 but just massively heavier.
Last edited by sir_pudding; 11-28-2009 at 07:49 PM. |
11-28-2009, 06:52 PM | #27 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Is WoD the new D&D for bashing purposes?
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In response to an earlier post - I find a LOT of women like GURPS as their preferred RPG once they've played it a few times. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html Last edited by Qoltar; 11-28-2009 at 09:46 PM. |
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11-28-2009, 07:14 PM | #28 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is WoD the new D&D for bashing purposes?
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And that's only three variables: the number of dice you rolled, the difficulty level, and the number of successes you needed. I found that pretty cool: the first reflected your inherent ability, the second the environmental situation, and the third the quality of outcome you aimed at. Being able to adjust those independently gave me a stronger sense of control of the narrative flow. I didn't like it when later versions took away varying task difficulty levels. On the other hand, I have a history of falling in love with quirky mechanics that most players are glad to get rid of. I loved Strike Ranks in RuneQuest II, for example. It's a wonder that I'm not bemoaning the abandonment of PD in GURPS! Bill Stoddard |
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11-28-2009, 08:07 PM | #29 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Is WoD the new D&D for bashing purposes?
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The game supplements that I own have a great deal of setting information, plots, plot lines, societies, institutions, and interesting characters. Making them work in the provided system is really disheartening because of how inconsistent the game mechanics are. We realized just how bad when the group's Galliard (Bard-type) took apart the group's Ahroun (Warrior type) during a practice to learn game mechanics. We acknowledge the importance of *luck* and low-probability events that can swing things in favor of even a less-combat oriented character, still, in this case, it just gave us a sense that the probability system favored unlikely events over what *should* probably happen. I know that patches were made for the system, but even that suggests that the system wasn't developed to be robust enough to handle the premise of the game, which is generally a big red flag for me. Our fix has been to play GURPS Vampire (I have a 3rd Ed copy of VTM and VTM:Companion) on occasion. Has worked well for our group. Better than using the WoD ruleset. -P.
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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11-28-2009, 08:19 PM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is WoD the new D&D for bashing purposes?
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Bill Stoddard |
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Tags |
d&d, d&d bashing, wod, wod bashing, world of darkness |
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