12-02-2008, 07:36 PM | #21 |
Join Date: Dec 2006
Location: Houston
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Re: Medieval Titanium Metalurgy
If your setting allows magic/powers, I actually took the time to devise a welding mechanic. Its not actually based on anything other than the DR/HP structure tables in the back of Campaigns with a little eyeballing.
http://forums.sjgames.com/showthread...ghlight=nymdok Its simple and may actually work for making armor. Nymdok Last edited by Nymdok; 12-02-2008 at 09:45 PM. |
09-25-2019, 02:05 AM | #22 |
Join Date: Sep 2019
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Re: Medieval Titanium Metalurgy
Titanium would be good for armor but not for swords. Now this is why titanium even most of its alloys can not get as hard as good quality steel this means it will not hold an edge. It is also too flexible. In armor you can have twice the thickness for the same weight and it does not need to hold an edge. It also does not rust. There is a gold titanium alloy which os made at very high temperatures and exacting condition which is hard enought to hold an edge but you would need to weld it to a different alloy for the main part of the blade in say argon gas not co2 ( very difficult for a medieval blacksmith) a tungsten edge would be possible and good but would chip
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09-25-2019, 05:38 AM | #23 |
Join Date: Feb 2016
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Re: Medieval Titanium Metalurgy
Tungsten would probably be a better miracle material than titanium, though you would need magic to forge it in a low tech environment. Even so, 2800 maraging steel possesses a strength around five times that of low tech steels, which is better than tungsten or titanium. Strangely enough, pure silicon is stronger, though it is more brittle, so it would make poor combat equipment.
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09-25-2019, 09:05 AM | #24 |
Join Date: Aug 2007
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Re: Medieval Titanium Metalurgy
As long as we are adding info to a necro-thread fro future search purposes we should mention Adam Savage's titianium Iron Man suit (Savage Builds 1.1).
It adds little in fo to the question of working it as the pieces for the suit were made by 3D printing butt he resulting suit was buletproof to at least 9mm pistol bullets. That makes it a minimum of DR9. A later test with explosions might increase that to at least DR10. It was much lighter than steel. The whole suit weighed only 25lbs though the fauld and sollerets were one piece synthetics rather than fitted plates joined together. These were places where the original movie-makers had taken a short cut and Savage was using their CAD/CAM plans. Even if you increase weight to 30 lbs to compensate for the short-cut that's still only half the weight of a good DR 6 suit of plate from LT. 50% more DR for 50% of the weight looks like the HT stats.
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Fred Brackin |
09-25-2019, 09:36 AM | #25 | |
Join Date: Feb 2014
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Re: Medieval Titanium Metalurgy
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09-25-2019, 04:17 PM | #26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Medieval Titanium Metalurgy
I'd call that "impossible", actually. Argon extraction in quantity is done via liquification of air, which is a signature technology of TL6.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
09-26-2019, 05:13 AM | #27 | |
Join Date: Dec 2012
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Re: Medieval Titanium Metalurgy
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Using high-temperature alchemy or something like that to extract metals from ores that would normally be difficult or impossible to obtain otherwise could be an interesting plot point (and is used in one of the Yrth variants that I've occasionally worked on, but not posted - and obviously haven't gotten published, either).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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