11-04-2013, 02:39 PM | #71 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
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Projectile damage scales proportionally to their velocity, whether an emag spaceship gun (base damage × velocity), or a human missile slamming a human brick (HP×move). The highly scientific +1 ST gives +1 Swing seems to implicitly go with square root of power, since a person's lifting capacity scales with the square of ST. |
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11-04-2013, 02:47 PM | #72 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Damage and wounding readjustment
My point is that while firearms use energy somewhat explicitly, in that the formula is roughly penetration = sqrt(KE)/(Cross-section)^N, where N is some small number, what the ST scale is based off of is somewhat unclear. Note that 3ed with lift linear in ST and 4th with lift quadratic in ST used the same damage table. So the only thing we can say for certain is that the basis directly responsible for the ST scale in human-level calculations and a bit beyond is +1 ST = +1 extra swing damage.
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11-04-2013, 03:08 PM | #73 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
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11-04-2013, 03:16 PM | #74 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage and wounding readjustment
Hm. It does differ from TFT, but based on the character sheets in Orcslayer (MtM supplement...) it's identical for ST 9-15 and 18 (no characters in there have ST <9, 16-17, or 19+).
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11-04-2013, 03:19 PM | #75 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Damage and wounding readjustment
The article I'd read years ago was about a type made of 20-30 layers of rice paper glued together with rice paste between the layers. But most of it looked decorative rather than functional. The end result was perhaps 1/8 inch thick.
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MIB #1457 |
11-04-2013, 03:22 PM | #76 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
Never heard of it. The armour that was issued to Chinese and Korean soldiers was made from quilted barkcloth. The Korean term is jigap but I don't know the Chinese term. Apparently the best barkcloth came from Korea and they exported it all over Asia. It was used for clothing for centuries before they started making armour from it. Barkcloth functions and handles a lot like thick woven textiles. It doesn't really have much in common with paper.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 11-04-2013 at 03:41 PM. |
11-04-2013, 03:23 PM | #77 | |
Join Date: Aug 2007
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Re: Damage and wounding readjustment
Quote:
What the Mythbusters used was identified as Mulberry bark (or at least "Mulberry paper" made from bark). It was layered more than an inch thick and quilted. It weighed a total of c. 30 lbs. It also stopped bullets from a muzzleloading pistol though not a .45 Colt. At least DR5 (1D+1) in Gurps is likely from that test. Dan, if you actually watched the episode and heard "reconstituted wood pulp" when I heard "Mulberry paper" that's one thing but if you are going by a second hand report from a source you consider reliable, re-evaluate that source.
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Fred Brackin |
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11-04-2013, 03:26 PM | #79 |
Join Date: Aug 2007
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Re: Damage and wounding readjustment
Piercing in moderate quntities was stopped by the Mythbuste's paper armor too. Not really about cutting.
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Fred Brackin |
11-04-2013, 03:33 PM | #80 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
Mythbusters used a paper made from reconstituted tree bark. If they tried to find geniune barkcloth they would have blown their budget for the show. It is exceedingly labour intensive to make and the only place I know where you can buy it is on some Pacific islands and in Africa. There are a lot of modern substitutes that are called "barkcloth" but they aren't the same thing.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 11-04-2013 at 03:43 PM. |
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armor divisor, damage, wounding |
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