11-04-2013, 12:49 PM | #61 | |
Banned
Join Date: Apr 2008
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Re: Damage and wounding readjustment
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11-04-2013, 12:50 PM | #62 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage and wounding readjustment
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Blunt Rod: Easy, Poor Armor Penetration Blunt Striking Head (mace): Average Cutting Rod (sword): Average, Poor Armor Penetration Cutting Striking Head (axe): Hard Impaling Striking Head (pick): Very Hard, Good Armor Penetration This bears little resemblance to the way GURPS does weapons. |
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11-04-2013, 12:59 PM | #63 | |
Join Date: Jul 2008
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Re: Damage and wounding readjustment
If the weapon doesn't get through the armor, it can't possibly do cutting damage to the person inside.
I'm going to try putting it this way: It might be that a sharp axe is better at cutting through armor than a mace, but both are so awful at doing so that that isn't a significant consideration. But the axe's striking surface is designed to cut into that soft flesh that it's not actually going to touch, while the mace's striking surface is designed to hurt somebody without actually reaching their skin. So the mace is actually more effective. Quote:
I'm pretty sure Follow-Up is written in such a way as to imply that damage > DR functionally means penetration. On the other hand, a contact agent or blood agent on a mace would have problems. I can't tell you what the answer should be, because in my opinion the answer probably should involve an extensive rebuild with impact/penetration dualism.
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11-04-2013, 01:00 PM | #64 | |
Join Date: Jun 2013
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Re: Damage and wounding readjustment
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What might work out would be to flesh out Anthony's hard vs easy weapon breakdown a bit more and give hacking weapons the 1.5 armor divisor. For slicing weapons, no armor divisor might work out. |
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11-04-2013, 01:02 PM | #65 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Damage and wounding readjustment
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Even a layer or two of cloth* is very hard for a flat strike of a sharp blade to penetrate. A slicing strike is a different issue, but those aren't common with a sword. *Not even particularly heavy cloth. Sure, some damage will happen underneath, but the cloth itself won't be cut.
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11-04-2013, 01:17 PM | #66 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Damage and wounding readjustment
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11-04-2013, 01:34 PM | #67 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Damage and wounding readjustment
I haven't seen that one, but I was aware that there was a type of laminated paper armor used in Japan. If I remember what I read correctly.
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MIB #1457 |
11-04-2013, 01:52 PM | #68 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Damage and wounding readjustment
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11-04-2013, 02:01 PM | #69 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
The "armour" that Mythbusters tested had nothing in common with historical paper armour. What was used was barkcloth, not reconstituted wood pulp, and it was layered and quilted just like other textile armours. Didn't Low-Tech cover this?
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11-04-2013, 02:32 PM | #70 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Damage and wounding readjustment
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The norming of firearms to energy (and bows, if you use TDS), while other weapons use the somewhat arbitrary ST-to-penetration scale is why this topic keeps coming up. Well, one of the reasons.
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armor divisor, damage, wounding |
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