07-12-2018, 02:01 AM | #21 | |
Join Date: May 2018
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Re: Should all spells be equally easy to learn?
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07-12-2018, 02:32 AM | #22 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Should all spells be equally easy to learn?
Hi John,
They are not completely consistent. The rules in the Remove Thrown Spells description says that this spell does not effect magic items, but the rules in Weapon/Armour Enchantment, & later in the book says it DOES. Warm regards, Rick. |
07-12-2018, 02:39 AM | #23 |
Join Date: Nov 2010
Location: Arizona
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Re: Should all spells be equally easy to learn?
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07-12-2018, 02:45 AM | #24 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Astral Projection - A powerful spell... not powerful enough?
Hi all, Zot.
I have mixed feelings about Astral Projection. I love the idea behind this spell, but I'm not happy with it as written. Astral Projection is such a neat idea, I would be happiest if it was dropped from the base book, but made a mini supplement of its own. Let us say on W23, there was a $2 *.pdf which gave 10 or 20 pages on this spell and the Astral Plane. It could go into... -- what the Astral Plane is like, -- how quickly and how deeply you could enter it, -- what dangers lurk on the Astral Plane, -- Astral Monsters, -- powerful 'time storms' on the Astral Plane, -- Mnoren artifacts powered with Astral Energies which could be found there and brought back, -- the dangers of losing connection with your body when in the Astral Plane, -- strange experiments that can be preformed on the Astral Plane, -- defences people can take to prevent astral spying, -- spells that only can be cast on the Astral Plane, etc. Basically, the spell cries for a small splat book. As it is, I find the Astral Projection spell a bit dull. I would be willing to write this if no one else is interested. Warm regards, Rick. |
07-12-2018, 03:04 AM | #25 | |
Join Date: May 2018
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Re: Astral Projection - A powerful spell... not powerful enough?
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A wizard with Astral Projection is a lot like a decker in Shadowrun or a classic television series "cyberchick" (I think Theora in Max Headroom was the first of this now prevalent trope). |
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07-12-2018, 08:57 AM | #26 |
Join Date: Jul 2018
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Re: Should all spells be equally easy to learn?
I probably should not have said "consistent." "Easy to harmonize" is more accurate, since three of the four passages in question clearly state that Remove Thrown Spells affects the Weapon/Armor Enchantment spell. The fourth (the description of Remove Thrown Spells) apparently uses "magic items" to mean "magic items created by Greater/Lesser Magic Item Creation"; if it were amended to say just that, then the passages really would be consistent.
Last edited by John Brinegar; 07-12-2018 at 08:59 AM. Reason: fix typo |
07-12-2018, 09:09 AM | #27 |
Join Date: Jul 2018
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Re: Should all spells be equally easy to learn?
What is odd about disenchanting magic items is the following sentence from Dissolve Enchantment: "The DX and damage bonuses on enchanted weapons and armor may also be removed by this spell at a cost of 50." Even if you assume that one casting of the spell removes all the DX/damage bonuses, that's still 5 times more expensive than casting Remove Thrown Spells 5 times for the same effect. (Yes, you might not succeed 5 times in a row with Remove Thrown Spells, but you almost certainly wouldn't spend 50 ST getting the 5 successes.) The only way I can see anyone ever using Dissolve Enchantment for this purpose is if they don't know Remove Thrown Spells.
Last edited by John Brinegar; 07-12-2018 at 09:10 AM. Reason: needed to cast "Dissolve Typo" |
07-12-2018, 09:19 AM | #28 | |
Join Date: Dec 2017
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Re: Should all spells be equally easy to learn?
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07-12-2018, 09:27 AM | #29 |
Join Date: Jul 2018
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Re: Should all spells be equally easy to learn?
I should also go on record as opposing changes to spell learning costs. The ease of learning spells is counterbalanced by the costs and difficulties of casting them. Once you have a talent, it works at no ST cost, and most talents don't involve a roll for success. Every time a wizard tries to cast a spell, she pays an ST cost and must roll to see if it succeeds.
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07-12-2018, 09:47 AM | #30 | |
Join Date: May 2018
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Re: Should all spells be equally easy to learn?
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Weapons have no ST cost but spells are a lot more versatile. Also, ranged weapons consume ammunition which, although not the same as ST, is also a limited resource. Another point on your side of the argument, though, might be that talent costs don't increase with IQ, so spells shouldn't either. |
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Tags |
ease to learn, memory, problematic spell, spells, talents |
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