Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-04-2013, 11:22 AM   #41
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Figleaf23 View Post
A rectangular bar with a 2mm wide edge will concentrate the striking force better than a rectangular bar with a 4mm wide edge.
Not to a meaningful extent. In general, if you're seeking deformation of armor rather than cleaving through armor, all that matters is a radius of curvature smaller than the radius of curvature you want to impose on the armor.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-04-2013, 12:16 PM   #42
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Anthony View Post
Not to a meaningful extent. In general, if you're seeking deformation of armor rather than cleaving through armor, all that matters is a radius of curvature smaller than the radius of curvature you want to impose on the armor.
Cleaving through armor (or failing to of course) is what I'm talking about.

Armor is no different than cheese. A sharper edge concentrates the force more narrowly than a blunter one.
Figleaf23 is offline   Reply With Quote
Old 11-04-2013, 12:17 PM   #43
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Figleaf23 View Post
Cleaving through armor is what I'm talking about.
Well, in that case it makes no sense to compare cutting with crushing, because crushing is making no attempt to cleave through armor.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-04-2013, 12:20 PM   #44
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Anthony View Post
Well, in that case it makes no sense to compare cutting with crushing, because crushing is making no attempt to cleave through armor.
Though that is a theoretically messy situation, since GURPS rules will give crushing damage for a mace even if it is thrown hard enough to punch entirely through a half-centimeter of steel plate.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 11-04-2013, 12:21 PM   #45
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Anthony View Post
Well, in that case it makes no sense to compare cutting with crushing, because crushing is making no attempt to cleave through armor.
What do you mean about 'attempt'?

I'm talking about damage types and rescaling them with armor divisors. I'm proposing to leave crushing damage unchanged and therefore need to scale cutting damage up from there imo.
Figleaf23 is offline   Reply With Quote
Old 11-04-2013, 12:25 PM   #46
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Figleaf23 View Post
While \, some of the discussion on the thread has digressed in the direction of whether cutting is 'good' against armor, my only concern is that cutting is better relative to crushing, in terms of a GURPS armor penetration characteristic.
Well, the Blunt Trauma and Edged Weapons rule (LT103) manages to both significantly reduce the ease of penetrating armour with cutting weapons, and retain some measure of superiority of cutting over crushing damage. (It was also written by Dan Howard, being in the armour section of LT, right?)

It does cause some minor quirks, such as Cutting Innate Attacks suddenly becoming less desirable, but that's a somewhat different matter. I suppose it could be easily fixed by declaring that the effect only applies to mundane weapons.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-04-2013, 12:27 PM   #47
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Figleaf23 View Post
What do you mean about 'attempt'?

I'm talking about damage types and rescaling them with armor divisors. I'm proposing to leave crushing damage unchanged and therefore need to scale cutting damage up from there imo.
The point is that being injured by a crushing weapon should not be taken to imply that the crushing weapon actually penetrated your armor.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 11-04-2013, 12:30 PM   #48
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Figleaf23 View Post
What do you mean about 'attempt'?
Basically, there's a couple of methods that can be used to get through armor, and different weapons optimize for different methods. Blunt weapons optimize for bending or breaking the armor, cutting weapons optimize for slicing through armor.

Slicing sucks against metal armor; there is a decent chance a cutting will do better using bending or breaking, and a cutting weapon is worse at doing that. Therefore, cutting weapons should be worse against hard armor than blunt weapons.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-04-2013, 12:33 PM   #49
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Damage and wounding readjustment

Quote:
Originally Posted by Anthony View Post
... there is a decent chance a cutting will do better using bending or breaking, and a cutting weapon is worse at doing that. Therefore, cutting weapons should be worse against hard armor than blunt weapons.
This seems to be the nub of what you're saying, but I don't understand it. What is a cutting weapon worse at?
Figleaf23 is offline   Reply With Quote
Old 11-04-2013, 12:34 PM   #50
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Damage and wounding readjustment

If you want to cleave through armor you're going to need ultra high ST, I doubt DR 2-3 can be cleaved through with a sword.
__________________
I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
gilbertocarlos is offline   Reply With Quote
Reply

Tags
armor divisor, damage, wounding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.