11-04-2013, 11:22 AM | #41 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage and wounding readjustment
Not to a meaningful extent. In general, if you're seeking deformation of armor rather than cleaving through armor, all that matters is a radius of curvature smaller than the radius of curvature you want to impose on the armor.
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11-04-2013, 12:16 PM | #42 | |
Banned
Join Date: Apr 2008
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Re: Damage and wounding readjustment
Quote:
Armor is no different than cheese. A sharper edge concentrates the force more narrowly than a blunter one. |
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11-04-2013, 12:17 PM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage and wounding readjustment
Well, in that case it makes no sense to compare cutting with crushing, because crushing is making no attempt to cleave through armor.
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11-04-2013, 12:20 PM | #44 |
Join Date: Jul 2008
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Re: Damage and wounding readjustment
Though that is a theoretically messy situation, since GURPS rules will give crushing damage for a mace even if it is thrown hard enough to punch entirely through a half-centimeter of steel plate.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-04-2013, 12:21 PM | #45 | |
Banned
Join Date: Apr 2008
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Re: Damage and wounding readjustment
Quote:
I'm talking about damage types and rescaling them with armor divisors. I'm proposing to leave crushing damage unchanged and therefore need to scale cutting damage up from there imo. |
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11-04-2013, 12:25 PM | #46 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
Quote:
It does cause some minor quirks, such as Cutting Innate Attacks suddenly becoming less desirable, but that's a somewhat different matter. I suppose it could be easily fixed by declaring that the effect only applies to mundane weapons. |
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11-04-2013, 12:27 PM | #47 |
Join Date: Jul 2008
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Re: Damage and wounding readjustment
The point is that being injured by a crushing weapon should not be taken to imply that the crushing weapon actually penetrated your armor.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-04-2013, 12:30 PM | #48 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage and wounding readjustment
Basically, there's a couple of methods that can be used to get through armor, and different weapons optimize for different methods. Blunt weapons optimize for bending or breaking the armor, cutting weapons optimize for slicing through armor.
Slicing sucks against metal armor; there is a decent chance a cutting will do better using bending or breaking, and a cutting weapon is worse at doing that. Therefore, cutting weapons should be worse against hard armor than blunt weapons. |
11-04-2013, 12:33 PM | #49 |
Banned
Join Date: Apr 2008
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Re: Damage and wounding readjustment
This seems to be the nub of what you're saying, but I don't understand it. What is a cutting weapon worse at?
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11-04-2013, 12:34 PM | #50 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Damage and wounding readjustment
If you want to cleave through armor you're going to need ultra high ST, I doubt DR 2-3 can be cleaved through with a sword.
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Tags |
armor divisor, damage, wounding |
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