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Old 04-26-2018, 07:35 PM   #131
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by Desert Scribe View Post
Infantry can still combine attacks in an overrun; they just can't combine defense in an overrun, right?
Yes.

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Originally Posted by offsides View Post
No - in an overrun, it's every squad for themselves.
Incorrect.

At the end of 8.04 - "Units can combine fire, or fire in succession on one target, just as in a regular attack, as long as no unit fires more than once per fire round."

Defense *is* every unit for themselves, though. For example, each INF squad is an individual; they can't combine for a defensive bonus.
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Old 04-27-2018, 02:52 AM   #132
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by GranitePenguin View Post
Yes.


Incorrect.

At the end of 8.04 - "Units can combine fire, or fire in succession on one target, just as in a regular attack, as long as no unit fires more than once per fire round."

Defense *is* every unit for themselves, though. For example, each INF squad is an individual; they can't combine for a defensive bonus.
However, INF in 1/1 squads cannot combine the attack on Ogre threads!
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Old 04-27-2018, 03:01 PM   #133
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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However, INF in 1/1 squads cannot combine the attack on Ogre threads!
Which is covered by "Units can combine fire, or fire in succession on one target, just as in a regular attack." Under normal conditions, INF can't combine fire on treads, either. You are thinking about how you can have a 3/1 INF attack treads, but that's only because they can be defined as a 3/1 INF. You can't, for example, combine two 3/1 INF.

All tread attacks are individual attacks, always. It just happens that in an overrun, all INF are single squads.
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Old 04-27-2018, 04:02 PM   #134
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by GranitePenguin View Post
Which is covered by "Units can combine fire, or fire in succession on one target, just as in a regular attack." Under normal conditions, INF can't combine fire on treads, either. You are thinking about how you can have a 3/1 INF attack treads, but that's only because they can be defined as a 3/1 INF. You can't, for example, combine two 3/1 INF.

All tread attacks are individual attacks, always. It just happens that in an overrun, all INF are single squads.
Thanks. This is how I understood it in the end. What a game! I am on vacation but I always have the 6th edition (minimum) with me for cuttling and solo play.
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Old 04-27-2018, 08:19 PM   #135
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Thanks. This is how I understood it in the end. What a game! I am on vacation but I always have the 6th edition (minimum) with me for cuttling and solo play.
You need to pick up a copy of the Pocket Edition. It's officially OOP, but there are frequently copies on the secondary market. Much more portable!

D.
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Old 04-27-2018, 10:12 PM   #136
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by GranitePenguin View Post
All tread attacks are individual attacks, always. It just happens that in an overrun, all INF are single squads.
Are you sure? I thought that while it is inadvisable to combine attacks on treads, it's not impermissible to do so.
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Old 04-28-2018, 01:04 AM   #137
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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You need to pick up a copy of the Pocket Edition. It's officially OOP, but there are frequently copies on the secondary market. Much more portable!

D.
Thanks for the tip but I could not live without a pocked edition. I bought it last year. It is perfect for the beach! I think I made a post in Ogre in Italy.

Ok. Iíll stop derailing. I have anothe question, please.

What happens to standard howitzers D1 if deployed in a town hex? Do they become D2?
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Old 04-28-2018, 08:07 AM   #138
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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What happens to standard howitzers D1 if deployed in a town hex? Do they become D2?
Yes. Any armor unit has it's defense doubled in a Town.

D.
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Old 04-28-2018, 10:03 PM   #139
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Are you sure? I thought that while it is inadvisable to combine attacks on treads, it's not impermissible to do so.
Yes.

Single units canít combine attacks. INF are a bit of a special case as the squads (up to three) are considered a single unit. So you can have 1,2 or 3 squads in the same hex fire together. You canít have more than three combine, though.
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Old 04-29-2018, 11:51 AM   #140
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by GranitePenguin View Post
Single units canít combine attacks. INF are a bit of a special case as the squads (up to three) are considered a single unit. So you can have 1,2 or 3 squads in the same hex fire together. You canít have more than three combine, though.
You are correct. I found the citation:
Quote:
7.13.2 Attacks on Ogre treads. If the Ogre's tread units are the target, each attack must be made by an individual unit, and always at 1-to-1 odds. ... Exception: Up to three infantry squads in the same hex may combine fire against treads.
We have always played it this way because it makes sense statistically speaking, but I never realized it was in the rules.
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