11-25-2017, 09:45 AM | #31 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Virtual Table Top (VTT) support
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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11-25-2017, 10:37 AM | #32 |
Join Date: Feb 2009
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Re: Virtual Table Top (VTT) support
Like Blindmapmaker, I use Maptools as well. It has a great price point. My use of VTT though is not for internet play, but for table top play. I have setup an old 42" monitor in our gaming area and I project the map there for the players. Though if SJG was to publish a VTT, I would gladly give them my money.
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11-25-2017, 10:45 AM | #33 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Virtual Table Top (VTT) support
That would indeed be useful.
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11-25-2017, 11:17 AM | #34 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Virtual Table Top (VTT) support
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Roll20 is about twice the RAM usage, but doesn't have the 32bit RAM limitation that FG has at current. Edit: I will add that FG is, long term, considerably cheaper than Roll20 if you want any of the bells and whistles available from Roll20. A feature comparison chart. Edit II: the features will vary by ruleset and how complete they are for coding. The GURPS community ruleset is still in development. However most features you'd have to subscribe for with Roll20 are inherent in the FG program.
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MIB #1457 Last edited by sjard; 11-25-2017 at 11:22 AM. |
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11-25-2017, 11:30 AM | #35 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Virtual Table Top (VTT) support
Quote:
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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11-25-2017, 11:43 AM | #36 | |
Join Date: Sep 2004
Location: Canada
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Re: Virtual Table Top (VTT) support
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Fantasy Grounds is a no go because of the subscription model. I don't rent things, particularly not software. I'm not about to start over a luxury product. For me, Roll20 falls down compared to MT on the most basic parts of VTT functionality: Putting in a map, looking at the map (zoom, pan), moving things around on a map. R20's map space is stunningly limited in size, its navigation tools are crude, and because it's hosted in a web browser it can't make full use of mouse gestures, nor can it really be tablet friendly. The constraint on zoom levels is bizarre.
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11-25-2017, 11:51 AM | #37 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Virtual Table Top (VTT) support
To be fair, the FG subscription is an option, not a requirement.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
11-25-2017, 01:36 PM | #38 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Virtual Table Top (VTT) support
One of my big hurdles at the moment for FG is that there is no easy way Mac can be used. I run 2 online games and a face to face game every week for 15 people. 3 of them use non-windows machines. I can't move to a program that won't easily include them. And that stinks. This is why I've been contemplating MapTool more and more.
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11-25-2017, 02:58 PM | #39 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Virtual Table Top (VTT) support
I think something that really needs to be discussed is, “what do we want and need in a GURPS VTT?”
What I want is the ability to play my game, unhindered by the interface. What I need is a basic interface where I can interact, show pictures/items/etc. without the interface getting in my way. What I don’t want is automation telling me how to run my GURPS game and second-guessing me. I’ll be honest. I’m totally disinterested in Roll20, FG, Maptools or any of the others. I, in agreement with Bruno, will not rent a new piece of software and require my players to do the same. We’ve invested in TTS ($10-$20 a piece—it’s on sale right now, through the end of November) and it works better than any of the other VTTs I’ve tried (I have a full license for Battlegrounds, TTS is leaps and bounds superior). I, also, would not switch to an “inferior” product just because it has official GURPS support. Tabletop Simulator has me covered. The very basic levels of automation (rolling dice and automatically adding them together, simply by selecting them) are all I really need. The boatloads (including, ironically, a laden container ship) of free content are just icing on the cake. I can play just about any game I want with TTS. I’ve bought a couple of the DLC (Cosmic Encounter!! and a few others) and can switch between games easily. It wasn’t hard for me to figure out some of the included features, like the ability to import my own OBJs. For our Teen Supers game, I’ve got a couple of “transforming” figures. One state is the character in their civilian form and the second state is their super-hero persona. I can create a character in DAZ Studio, slap them on a hex-base (in DAZ, it’s just a 6-sided cylinder), decimate them down to about 48k triangles, then export them as an OBJ. Load them into TTS and I have a fully custom, 3d miniature for the player. I’m still working on UVs (to have them be painted), but there are plenty of “painted” figures available in the workshop for that. I can load a map onto a board into the game quickly, scale it on the fly to match the hex-size I’m using, then lock it down so the players (and myself) can’t accidentally pick it up and disrupt everything. Make a mistake? Click the back button and it reverts to the last autosave position. My CPU load sits at about 8%~8.5%, while it’s running. I wouldn’t have any trouble recording off of that, should I want to. I’m also the system that’s hosting the room, so the load is higher on my computer. If I was going to stream/record, I’d probably get a second copy, install it on another computer, and put it in the observer mode, so it could see what was going on, and stream that version. |
11-25-2017, 03:02 PM | #40 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Virtual Table Top (VTT) support
Quote:
You can purchase an "Ultimate License" - normally $149, now for $111.75. The normal license is $39, but today, it's $29.25 So, you don't HAVE to rent the software if you would rather buy it. The rental is for those who'd prefer not to pay up front, the full cost involved. |
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fantasy grounds, roll20, virtual tabletop, vtt |
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