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Old 05-17-2016, 05:54 PM   #1
21st
 
Join Date: Jan 2009
Default Marvel Munchkin too powerful?

Is anyone finding that you become way too powerful way too quickly in Marvel Munchkin? I've played a handful of games, and each time I get to a point where I'm taking down top level monsters by the third or fourth turn. The last game I played, I won my last combat with a combat bonus of 100. Does this reflect anyone else's experience, or am I just getting insanely lucky?
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Old 05-17-2016, 07:34 PM   #2
adm
 
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Join Date: Aug 2004
Location: MO, U.S.A.
Default Re: Marvel Munchkin too powerful?

We've played 6 or 7 games, we top out at 40 to 50 in attack power. I think you may be getting rather lucky.
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Old 06-23-2016, 09:28 PM   #3
Jwhitty
 
Join Date: Jun 2016
Default Re: Marvel Munchkin too powerful?

I'm right with you. Highest monster is 20 and yet after a couple turns everyone in a 5 player game was sitting with a power level of 30 to 40. Way too powerful, way to fast. Plus the monsters barely do any bad stuff like losing levels or even death. Takes away a crap ton of the strategy in the game. Hoping the expansion will even things out, otherwise, I'm putting this on a shelf as a great idea, horribly executed.
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Old 07-05-2016, 04:07 AM   #4
Grendelspawn
 
Join Date: Jul 2016
Default Re: Marvel Munchkin too powerful?

IKR. The moment you get the power gem, it's GG.
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Old 09-24-2018, 02:04 PM   #5
sleightahand
 
Join Date: Aug 2018
Default Re: Marvel Munchkin too powerful?

I was having this same thought. Plus, allies can be discard to escape combat. Multiple allies means you almost never have to suffer bad stuff.
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Old 09-24-2018, 04:30 PM   #6
Plane
 
Join Date: Aug 2018
Default Re: Marvel Munchkin too powerful?

What if you double all monster strength as a house rule? Would that make the start of game too difficult? Could always run away or die/respawn if defeated.
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Old 09-24-2018, 07:49 PM   #7
Nobunga
 
Join Date: Nov 2016
Location: College Park, Maryland
Default Re: Marvel Munchkin too powerful?

Add Apocalypse. (The Munchkin Game, not the Ur-Mutant)

Adding Apocalypse always makes it harder.
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Old 09-25-2018, 09:08 AM   #8
sleightahand
 
Join Date: Aug 2018
Default Re: Marvel Munchkin too powerful?

Quote:
Originally Posted by Plane View Post
What if you double all monster strength as a house rule? Would that make the start of game too difficult? Could always run away or die/respawn if defeated.
I like this idea. Although I would probably limit it to doubling the monster's level initially, rather than doubling their entire combat strength unless that still proved to easy.
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Old 09-25-2018, 09:09 AM   #9
sleightahand
 
Join Date: Aug 2018
Default Re: Marvel Munchkin too powerful?

Quote:
Originally Posted by Nobunga View Post
Add Apocalypse. (The Munchkin Game, not the Ur-Mutant)

Adding Apocalypse always makes it harder.
Can you give a brief explanation of what mechanics from Apocalypse make it harder? I don't have Apocalypse (yet), so I'm not very familiar.
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Old 09-25-2018, 10:03 AM   #10
Nobunga
 
Join Date: Nov 2016
Location: College Park, Maryland
Default Re: Marvel Munchkin too powerful?

The Seal Mechanic.

Various cards open seals. The Seals have lasting (often annoying) effects in addition to a main effect that happens when the seal first opens. When seven Seals are open, the game is over.

Oh and EACH monster gets a +1 Bonus for every open seal.
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