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05-17-2017, 09:11 PM | #1 |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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I have a query about imbuements. Of the Defensive kind.
All right. My question is about the energizing defense imbuement.
My first question, is at what point do you pay the FP cost for the ability? Do you pay it the first time you use it to absorb, or when you decide to use the stored points? My second question. Can you use this on a weapon if you were to buy the skill as a melee weapon skill. And then use it of a parry, much the same as a shield? I think pyramid 3-36 Dungeon fantasy, page 24 says something about it on the bottom right. But I don't know if I'm interpreting it right. I'd like a concrete yes or no. And explination from someone whose played longer than I have. My third question. How does the buying abilities work? Say for instance you had the skill at lvl 20. And you absorbed 20 points form some form of damage. And you wanted to buy your ST up a level. You would roll at 18, and spend 10 pts. They fall off at a rate of a point a second. At what point do you lose the +1 ST? Is it after the full 10 points fade away, eg 10 seconds from activating it? Or is it when it ticks down from 10 to 9? Just under the 10 required? If some kind souls would like to give me some examples I'd greatly appreciate it. |
05-18-2017, 10:45 AM | #2 | ||||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: I have a query about imbuements. Of the Defensive kind.
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05-18-2017, 04:47 PM | #3 |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: I have a query about imbuements. Of the Defensive kind.
Alright. I appreciate it very much. That pretty much answers my questions.
I only have one question now. Why does it cost every time you absorbe damage? Don't the others work until ones next turn after activating them? Because that makes the ability extremely resource intensive. Especially if you are being attacked from lots of little things like a group of weak goblins or something. That seems almost like it's not worth the effort to go through. Am I missing something obvious? |
05-18-2017, 04:57 PM | #4 |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: I have a query about imbuements. Of the Defensive kind.
Looking at the "refill ability" of energizing defense. In order to come out to a net plus, you would have to absorbe 4 damage per attack. Along with multiple skill rolls that bog down gameplay. I am confused.
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05-18-2017, 05:19 PM | #5 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: I have a query about imbuements. Of the Defensive kind.
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Or were you calculating the cost of recharging the FP that you spend every turn on Energizing Defense into the cost above? In that case, yes, you would need to absorb 4 points of damage per turn to keep the whole thing going, but I think that's not unreasonable. This is a rather potent ability, given that it lets you boost almost any attribute or trait. Resource management is the big balancing factor of all imbuements, so requiring you to absorb a number of damage every turn in order to keep it going indefinitely seems fair to me. |
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05-18-2017, 06:26 PM | #6 | ||
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: I have a query about imbuements. Of the Defensive kind.
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Basically, I was trying to think of how much you would have to absorb just to break even, much less to gain something. For example, I just took 15 points of damage, so I buy DR2. That gives me 5 turns before I need to worry about needing to absorbe any more. In comparison to, I need to spend 1Fp every time something hits me that way I can absorbe the damage.and I have to hope that attack does at least 4 points of damage, else I'm just going to black out from exhaustion. Though I did just have another question. How would one determine the limit for the parry? Would it be 1/2 skill, or would it be the DR of your weapon? I didn't think of it till just now. |
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Tags |
dungeon fanasy, imbuements, powers, pyramid, pyramid 3/36 |
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