04-05-2009, 07:46 AM | #1 |
Join Date: Jan 2007
|
Simulating D&D Turning Undead
I know that GURPS offers a couple of spells, and of course there's the Priestly Investments, but I'm just curious (handwaves aside) how you simulate the D&D cleric's ability to turn undead in your GURPS games.
I'm almost tempted to use a AD&D1e style table based off the Undead listed in the old 3e GURPS Undead, by way of how I rank the undead in terms of power. I'm not sure groupings apply, but it does have that D&D feel :) The spells open turning to non-priests (unless GM-fiat declares otherwise). Anyhoo, what's your opinion or what do you use ? Thanks >
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
04-05-2009, 08:28 AM | #2 |
Join Date: Aug 2004
Location: Jacksonville, AR
|
Re: Simulating D&D Turning Undead
True Faith with the Turning enhancement (from Powers IIRC) is the Gurps equivalent to Turn Undead (and demons and such)
__________________
Travis Foster |
04-05-2009, 08:57 AM | #3 | |
Join Date: Sep 2004
Location: Medford, MA
|
Re: Simulating D&D Turning Undead
Quote:
Of course you can just do what Dungeon Fantasy recommends if you really want a D&D sort of flavor and recommend that Priests take True Faith with the Turning enhancement (Powers pg 84). Powers also recommends Terror if you want to freak out EVERYTHING. And if you want to add the damaging aspect you could also have a linked innate attack that does a moderate amount of damage. It would kill mook undead immediately if you are using Mook rules. This would simulate a high-level D&D Priest being able to destroy and damage undead. |
|
04-05-2009, 12:41 PM | #4 |
Join Date: Nov 2006
|
Re: Simulating D&D Turning Undead
The undead I use if DF are the result of unholy magic (liches, wraiths, zombies, skeletons), an evil curse (vampires) or pure hatefulness (spectres). They use the contest of Wills against a holy cleric. But instead of using Magery for the magical powers of vampires and spectres, I use Power Investiture (Unholy) which adds to the Will roll. Liches still get Magery and are turned normally unless they become black mages and when they do their Magery scores are Black Magery and they add to their Will rolls. I also use Resistance to Good on important undead so that a super holy guy isn't able to domnate all of the bad guys.
|
04-05-2009, 01:09 PM | #5 |
Join Date: Feb 2009
|
Re: Simulating D&D Turning Undead
My DM uses Religious Ritual as what to roll against and requires True Faith
|
04-05-2009, 01:30 PM | #6 |
Join Date: Dec 2006
|
Re: Simulating D&D Turning Undead
I use True Faith and Exorcism in my games.
|
04-05-2009, 02:22 PM | #7 |
Join Date: Aug 2004
|
Re: Simulating D&D Turning Undead
You can also but it as a power
Innate Corrosive Attack (only vs Supernatural Icks + Will Roll to Negate) lined with Affliction Fear (only vs Supernatural Icks -0% as immunity to mind effecting does not work) |
04-05-2009, 02:31 PM | #8 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
|
Re: Simulating D&D Turning Undead
How about Terror (only against undead) with a special Resistance for "higher level" undead?
Cheerio!
__________________
My wife's music site, LadyObscure is for the prog/metal heads... |
04-05-2009, 02:32 PM | #9 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Simulating D&D Turning Undead
Quote:
Of course, forcing a creature to make a fright check is no guarantee that it will actually run away - very few of the fright check table results actually result in the affected character fleeing. This is why I created the Panic enhancement for Terror. |
|
04-05-2009, 02:38 PM | #10 | |
Join Date: Aug 2004
|
Re: Simulating D&D Turning Undead
Quote:
The Necromantic college spells that turn undead or spirits are the method NECROMANCERS use to control undead. KNOWING these spells isn't necessarily a capital crime, then again... but it definately makes the character known to have thses spells be suspected. In Megalos, particularly New Jerusalem and Raphael, a license (1 pt perk) is required in order to learn them and the test to get the licensec is pretty extensive.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
Thread Tools | |
Display Modes | |
|
|