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Old 10-27-2007, 03:23 PM   #71
C. J. Burke
 
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Default Re: The Unoffial 2056 Vehicle Guide

That was a weakness of mine. I used to design for fun, but not for optimization. Sure, I'd tweak it as tight as possible, but I had my concept first that I wouldn't throw out the window. The upside was that my opponents weren't all that great at optimizing (sometimes they had larger plants than they really needed), and I got a kick out of the way they had to look out for me because they never really knew what the heck I was going to have this time. (We didn't reveal anything until it went "blooey".)

Last edited by C. J. Burke; 11-11-2007 at 08:23 PM.
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Old 10-27-2007, 04:07 PM   #72
MIB 1473
 
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Default Re: The Unoffial 2056 Vehicle Guide

Quote:
Originally Posted by ehos
So we can add component armor as de facto on a cycle.
A windshell works almost as well, has other benefits, and frees up a space. But your point that cycles need side protection is absolutely true.

Quote:
And items like Ram plates (considering that almost half the kills are by rams in Car Wars, especially lower divs). Either you have a plate, or you know how to avoid it. (Er, the third option is you just lose...)
You'll have at least one ram plate in virtually every arena, it's true. I don't know whether that says something about the power of the ram plate or the psychology of particular players, though. Before 5e, I never saw them dominate, even with doubled/halved damage.

Last edited by MIB 1473; 11-08-2007 at 07:59 PM.
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Old 11-03-2007, 03:14 PM   #73
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Quote:
Originally Posted by MIB 1473
A windshell works almost as well, has other benefits, and frees up a space. But your point that cycles need side protection is absolutely true.

You'll have at least one ram plate in virtually every arena, it's true. I don't know whether that says something about the power of the ram plate or the psychology of particular players, though. Before 5e, I never say them dominate, even with doubled/halved damage.
Actually, in my humble experience, the best ways to defeat a Ram-car is to have a lethal dropped weapons package ... and ensure the Ram-car has to approach you thru where you would drop those weapons.

The second best way to be a Ram-car and hit him on the side/ rear before he hits you.

The other good way is to shoot out his tire at close range and watch him lose control and slam into a wall.
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Old 11-08-2007, 07:59 PM   #74
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Default Re: The Unoffial 2056 Vehicle Guide

Quint: Five gauss guns on a camper!

Camper; CA Frame; Extra Heavy chassis w/6 Tires (Dualies); Heavy Active suspension; 200 cid Engine w/VP Turbo, Super, Overdrive; 6 Solid Steel FP tires. Driver w/Body Armor. 3xGauss Gun w/10xStandard each linked F; 2xGauss Gun w/10xStandard each linked B; Flaming Oil Discharger L, R, and B. Hi-Res Computer; No-Paint Windshield; Long-Distance Radio; Radar; Radar Detector; Tinted Windows; Bumper Trigger F and B; HD Brakes, ABS. 207 pts. FP (F: 60 R: 37 L: 37 B: 50 T: 7 U: 15); 2x10 pt. FP Hubs F; 2x10 pt. FP Guards B. Cost: $122,720, Wgt: 7,800, HC: 3, Top Speed: 82.5 (102.5), Accel: 20 (15).
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Old 11-08-2007, 08:16 PM   #75
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Hatchet: Well-armored ram pickup.

Pickup; Streamlining; Extra Heavy chassis w/6 Tires (Dualies); Heavy Active suspension; 200 cid Engine w/VP Turbo, Super, 5 gallon Duelling tank, 1 Nitro Tank; 6 Solid tires. Driver w/Body Armor. HD Shocks, HD Brakes; Spoiler; Airdam; Ramplate F, Roll Cage. 265 pts. Sloped Plastic (F: 90 R: 50 L: 50 B: 50 T: 5 U: 10); 2x10 pt. Plastic Hubs F; 2x10 pt. Plastic Guards B; 1x10 pt., 2 spc. FP CA (Driver); 1x10 pt., 5 spc. FP CA (Engine, Nitrous, & Tank). Cost: $39,729, Wgt: 7,798, HC: 3 (4), Top Speed: 90, Accel: 20.

Last edited by MIB 1473; 11-09-2007 at 09:35 AM.
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Old 11-09-2007, 07:26 AM   #76
DSumner
 
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Default Re: The Unoffial 2056 Vehicle Guide

The Hatchet looks very interesting. Have you ever used it in a duel?
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Old 11-09-2007, 09:31 AM   #77
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Default Re: The Unoffial 2056 Vehicle Guide

Quote:
Originally Posted by DSumner
The Hatchet looks very interesting. Have you ever used it in a duel?
Apart from the online duels initiated here, I haven't played Car Wars since 1996. So no. :)

Actually, I just noticed that the Hatchet has a problem: The CA for its engine needs to be 6 spaces to accommodate the engine, nitrous, and supercharger. Drop a couple points of armor, I guess. I'd also want to add a PFE -- just in case anyone gets smart and brings a pyro into a Div 40 event.
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Old 11-09-2007, 02:15 PM   #78
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Whippet: A stripped-down sub intended for amateur match racing events. The sloping helps if the crowd gets rowdy....

Subcompact; Streamlining; Light chassis; Heavy suspension; 150 cid Engine w/Carb, VP Turbo, 5 gallon Racing tank; 4 Standard Slick tires. Driver. Spoiler; Airdam. 30 pts. Sloped Plastic (F: 10 R: 6 L: 6 B: 6 T: 1 U: 1). Cost: $8,278, Wgt: 2,070, HC: 6 (7), Top Speed: 140, Accel: 20.
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Old 11-09-2007, 02:20 PM   #79
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Default Re: The Unoffial 2056 Vehicle Guide

Sheesh I feel like a newbie... but could someone explain the differences in the different divisions. Aside from the games I've played recently with my boys, I haven't played in 20 years.
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Old 11-09-2007, 06:01 PM   #80
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Default Re: The Unoffial 2056 Vehicle Guide

The division numbers are how many thousands of dollars you have to build a car. (Division 20 = $20,000.)
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