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Old 02-28-2019, 10:32 PM   #81
hcobb
 
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Default Re: Bestiary of Cidri

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Originally Posted by JohnPaulB View Post
For the domestic type generic animals, is it possible to include a generic cost? Perhaps make it the generic cost in the Duchy of Kel.

Maybe there could even be pricing for some more exotic animals?
See ITL94 for the price in silvers.
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Old 03-01-2019, 09:45 AM   #82
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Default Re: Bestiary of Cidri

Another 'nice to have' section would be guidelines for creating new monsters... from scratch or as conversions from GURPS (I assume conversion rules from other systems would be problematic).
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Old 03-01-2019, 10:21 AM   #83
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Default Re: Bestiary of Cidri

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Another 'nice to have' section would be guidelines for creating new monsters... from scratch or as conversions from GURPS (I assume conversion rules from other systems would be problematic).
Please make sure we have lots of "Demon with an 8d+4 club" loopholes in these rules to exploit.
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Old 03-01-2019, 11:43 PM   #84
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Default Re: Bestiary of Cidri

That seems a bit snarky...
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Old 03-02-2019, 12:01 AM   #85
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Default Re: Bestiary of Cidri

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So no counters or cards in the project? That's too bad.
Yet... Or as part of the initial effort.
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Old 03-02-2019, 01:06 PM   #86
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Default Re: Bestiary of Cidri

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Yet... Or as part of the initial effort.
Here's hoping you're correct! ;-)
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