02-26-2016, 11:29 AM | #21 | |
Join Date: Jun 2006
Location: The Great White North
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Re: Definition of 'disadvantage'
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02-26-2016, 11:38 AM | #22 |
Join Date: Dec 2007
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Re: Definition of 'disadvantage'
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02-26-2016, 01:09 PM | #23 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Definition of 'disadvantage'
It was 3 or more; an attribute of 7 was a disad, 8 was not.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
02-26-2016, 01:14 PM | #24 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Definition of 'disadvantage'
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Have you ever seen a character that this rule would limit?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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02-26-2016, 01:17 PM | #25 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Definition of 'disadvantage'
Agreed. However, given that Attributes are as broad and important as they are, I think I'd be okay with not counting whole Attributes while counting sub-attributes. It prevents the above abuses and the general limit of raising sub-attributes by 30% would prevent most of the rest.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
02-26-2016, 01:30 PM | #26 | |
Join Date: Apr 2015
Location: Pennsylvania
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Re: Definition of 'disadvantage'
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And although random dice rolls for attributes may be a more realistic representation of a genetic lottery, it can also suck if the dice hate you that day, especially if they really like other players at the same time. Yes, a good roleplayer will see that as a fun challenge, but having all characters on even footing ability wise is a concession made for equitable play-ability, over realism. That being said...disadvantage limits are optional but suggested, IIRC. And there does come the point of diminishing returns. Yes, being a butt-ugly, dirt-poor, one-armed, wheel-chair bound, pyromanic, kleptomanic, leachorous, curious, fanatical whatever may give you lots of points for other things, but roleplaying that and being useful would be beyond challenging...in my opinion. |
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02-26-2016, 01:57 PM | #27 |
Join Date: Aug 2007
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Re: Definition of 'disadvantage'
I do too. That's why I never have a Disadvantage Limit and sidestep these arguments entirely.
How do I avoid abusive whatever behaviors? With the Dell'Orto DMG rule when necessary and it seldom is. To those of you unfamiliar with this venerable practice when a Player is doing something you don't want to see in your game you rap his knuckles with the edge of the D&D 1st ed DMG and tell him "No!". No Disad limit, no Attribute level limit, no Skill limit. Just a base points limit and the GM saying "No!" when necessary. It's really a lot simpler.
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Fred Brackin |
02-26-2016, 02:21 PM | #28 | |
Join Date: Dec 2007
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Re: Definition of 'disadvantage'
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Last edited by David Johnston2; 02-26-2016 at 02:28 PM. |
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02-26-2016, 02:56 PM | #29 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Definition of 'disadvantage'
As a GM running a campaign, I included quirks in the disadvantage limit, but specifically did not include attributes. The way I see it, the purpose of putting a limit on the points for disadvantages is about stopping people from taking a long list of disadvantages that will make playing the character difficult and actually cause problems in sessions. Low attributes affect defaults and character abilities, but don't require the player to make their character behave in particular ways.
I want to avoid the Bad Tempered, Bloodthirsty, Callous, Selfish, Stubborn, Greedy, Miserly jerk that isn't going to fit into any group of characters and will likely cause problems in the group of players. But a Bad Tempered, Stubborn jerk is at least playable, and if they happen to take a DX of 7 (getting 60 points back), well... that jerk is going to flub up a lot, and it might actually be an interesting combination. I don't mind allowing characters to have points back for lowered attributes. I mind when players try to take a huge list of disadvantages that will mean a terrible gaming experience for everyone. And players REALLY have to be okay with lower attributes because they will make a lot of things a lot harder for the character. |
02-26-2016, 03:14 PM | #30 | |
Join Date: Aug 2007
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Re: Definition of 'disadvantage'
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This is another thing that a flat Disad Limit won't protect you from from but judgment and discretion will.
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Fred Brackin |
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Tags |
disadvantages, quirk limit |
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