12-10-2018, 01:03 PM | #21 |
Join Date: Aug 2018
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Re: All-Out Attack Sequence
Talking about both, I suppose.
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12-11-2018, 12:22 AM | #22 |
Join Date: Dec 2006
Location: Meifumado
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Re: All-Out Attack Sequence
The problem is that turn-sequences aren't realistic, but they're a necessary fiction for gaming.
Forget AoA's for a second, and consider two opponents facing off at 10 yards range. They both draw their swords and start charging towards each other. In real life- they meet in the middle with a clash of steel. In GURPS- A ends up going first because he has higher initiative, runs 5 yards, and with a Move & Attack, stands there alone swinging wildly at an empty hex. B then does his M&A, and is able to get a wild swing in against A. So while option 1 might be realistic, in the context of how GURPS rules work, options 2&3 are how it's necessarily played because the rest of the system is based on how turn-sequences work.
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12-11-2018, 03:17 AM | #23 |
Join Date: Jan 2010
Location: Brighton
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Re: All-Out Attack Sequence
Ah Ok, different options will apply in that case
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12-11-2018, 07:01 AM | #24 | |
Join Date: Aug 2018
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Re: All-Out Attack Sequence
Quote:
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Tags |
all-out attack, combat sequence, sequence |
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