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Old 12-10-2018, 01:03 PM   #21
Plane
 
Join Date: Aug 2018
Default Re: All-Out Attack Sequence

Talking about both, I suppose.
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Old 12-11-2018, 12:22 AM   #22
Daigoro
 
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Default Re: All-Out Attack Sequence

The problem is that turn-sequences aren't realistic, but they're a necessary fiction for gaming.

Forget AoA's for a second, and consider two opponents facing off at 10 yards range. They both draw their swords and start charging towards each other.

In real life- they meet in the middle with a clash of steel.
In GURPS- A ends up going first because he has higher initiative, runs 5 yards, and with a Move & Attack, stands there alone swinging wildly at an empty hex. B then does his M&A, and is able to get a wild swing in against A.

So while option 1 might be realistic, in the context of how GURPS rules work, options 2&3 are how it's necessarily played because the rest of the system is based on how turn-sequences work.
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Old 12-11-2018, 03:17 AM   #23
Tomsdad
 
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Default Re: All-Out Attack Sequence

Quote:
Originally Posted by Plane View Post
Talking about both, I suppose.
Ah Ok, different options will apply in that case
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Old 12-11-2018, 07:01 AM   #24
Plane
 
Join Date: Aug 2018
Default Re: All-Out Attack Sequence

Quote:
Originally Posted by Daigoro View Post
consider two opponents facing off at 10 yards range. They both draw their swords and start charging towards each other.

In real life- they meet in the middle with a clash of steel.

In GURPS- A ends up going first because he has higher initiative, runs 5 yards, and with a Move & Attack, stands there alone swinging wildly at an empty hex.

B then does his M&A, and is able to get a wild swing in against A.

So while option 1 might be realistic, in the context of how GURPS rules work, options 2&3 are how it's necessarily played because the rest of the system is based on how turn-sequences work.
In your example, if we allowed for the segmenting of waits, A could run the 5 yards but not deliver his attack yet, and wait to use it until B arrives in the middle too, and land it before his attack. Unfortunately I don't think you can convert a normal Wait into a Move or a Move and Attack... but a "Move and Wait" where you waited to choose the attack at the end (with standard -5 to hit) would solve such a situation.
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