12-01-2018, 01:57 PM | #11 |
Join Date: Jul 2007
Location: West Virginia
|
Re: Cheap Useful Abilities
No, the ability is great. It lets you brush off attackers quickly. If three guys jump you, they'll get scattered. And if you want to hurt them, aim them at trouble, say a cliff or a busy street.
__________________
Per Ardua Per Astra! Ancora Imparo |
12-01-2018, 02:00 PM | #12 |
Join Date: Jul 2007
Location: West Virginia
|
Re: Cheap Useful Abilities
Very clever. You could have a young kid just starting to discover their superpowers at some school in Upstate New York with a few powers like this.
__________________
Per Ardua Per Astra! Ancora Imparo |
12-01-2018, 02:10 PM | #13 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Cheap Useful Abilities
Whoops. It was 75 in 3e.
|
12-01-2018, 04:19 PM | #14 |
Join Date: Feb 2016
|
Re: Cheap Useful Abilities
It is fine, it only a point off, so it is an understandable mistake. Another possibility would be Insubstantial (Backlash, Euphoria, -30%; Emergencies Only, -30%; Maximum Duration, 1 minute, -65%; Reflexive, +40%) [16]. The euphoric sensations experienced while Insubstantial would encourage risk taking.
|
12-01-2018, 05:41 PM | #15 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: Cheap Useful Abilities
Quote:
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
12-01-2018, 06:05 PM | #16 | |
Join Date: Aug 2010
Location: The Land of Enchantment
|
Re: Cheap Useful Abilities
Quote:
__________________
I'd need to get a grant and go shoot a thousand goats to figure it out. |
|
12-01-2018, 06:28 PM | #17 | |
Join Date: Feb 2016
|
Re: Cheap Useful Abilities
Quote:
In the case of the envisioned ability, it would only require a successful unarmed combat roll to touch or tap the target. Even a butt bump or headbutt would be sufficient, though the technique used would depend on the associated close combat skill. Brawling would probably be best, as it is cheap, though Karate or Judo would allow you to parry weapons without penalty (alternatively, you could make it is an invisible dress smallsword or something similar and use Smallsword). |
|
12-01-2018, 07:50 PM | #18 |
Join Date: Jul 2007
Location: West Virginia
|
Re: Cheap Useful Abilities
Slow flight with no hover could get close to 15 points. Add some minor problem or other and it easy to get down to 15 points. Flight at 20 mph is pretty useful even if you can't hover. The other minor nuisances would be important here.
Perhaps you glow like a pixie. Maybe you're dizzy while flying. Whatever, getting down to 15 points or less is that hard with flight.
__________________
Per Ardua Per Astra! Ancora Imparo |
12-01-2018, 08:16 PM | #19 |
Join Date: Feb 2014
|
Re: Cheap Useful Abilities
A signature is something either immediately or latently obvious. It’s usually not attention grabbing (that’s what noisy et al are for), but it should be something that make it obvious you’re using an ability. And for advantages that are already hidden by nature (telecommunications), “no signature” removes any radio/magic/psychic residue they might leave.
|
12-02-2018, 05:48 AM | #20 |
Join Date: Jul 2007
Location: West Virginia
|
Re: Cheap Useful Abilities
WARP is a fairly low cost ability. Simply requiring a period of concentration and some ritual actions before using the ability would nearly halve the cost.
__________________
Per Ardua Per Astra! Ancora Imparo |
|
|