03-21-2017, 12:54 PM | #81 |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Advantage of the Week (#36): Digital Mind
I think this is where an enormous gulf begins. You come across as very angry about the advantage-as-written, wanting some sort of justification for its very existence. This appears a pretty strong emotional investment for someone who just wants to talk about house rules. I'm quite sure nobody in this thread is trying to squelch discussion of house rules.
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03-21-2017, 01:06 PM | #82 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#36): Digital Mind
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GURPS Third Edition suffered from very specialized traits being created for specific settings or needs. GURPS Fourth Edition went for a broader approach and broke things down into ways traits could be more easily customized. However some traits did not get fully converted and were mostly copied from earlier editions. Questions of why this was or was not done or opinions on style will tend to be contentious. Also typically not very useful, even here where flame wars are not allowed and overall more mutual respect and courtesy are seen than some other places. I think had this stated with phrasing more like "Ok, So thats Digital Mind. However what if we were building something like this right now, what would it look like?" there would have been less talk on why and how it works and more on what changes we could make for our own games.
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03-21-2017, 01:14 PM | #83 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
Well 3e didn't, IIRC, have this trait but needed it. So in this case it is one of those traits that 3e demonstrated a need for and therefore was included in the 4e Basic Set.
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03-21-2017, 01:30 PM | #84 |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#36): Digital Mind
Hey, that just crossed over my mind, but could it be that the Spirit meta trait could have a special form of Digital Mind? (You can't be subject to classic telepathy, if "shutdown" your "memory" can be recovered - possibly you could reform yourself if someone can craft a new body of "ephemera" were your disembodied mind is adrift, or if you possess unkillable and "ephemeral regeneration", and you're imune to influence rolls).
Perhaps... Look at the idea... Perhaps we could call this trait "Alternate Mindset" |
03-21-2017, 01:30 PM | #85 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#36): Digital Mind
It was a Feature in 3e THS. Not in the Compendium, though, IIRC.
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03-21-2017, 01:38 PM | #86 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#36): Digital Mind
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As for a Spirit Meta Trait I wouldn't really go that way but a broader Alt Mind advantage that had some modifiers but mostly was a UB.
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03-21-2017, 04:15 PM | #87 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#36): Digital Mind
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We still have a few, but those are mostly to keep things from getting to unwieldy.
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03-21-2017, 04:20 PM | #88 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
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03-21-2017, 04:31 PM | #89 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
But aside from the Indogenes in Defiance, I'm not sure I can find more examples of the latter form of Digital Mind. |
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03-21-2017, 04:32 PM | #90 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
It's more a problem that the Digital Mind advantage, as written, seems mostly redundant with Extra Lives/Unkillable and Possession (Digital); if it includes anything like either of those effects it's underpriced, and if it doesn't it's not clear what's left.
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Tags |
advantage, advantage of the week, digital mind, week, [basic] |
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