08-15-2016, 01:35 PM | #11 | |||
Join Date: Oct 2007
Location: Vermont
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Re: New martial art build think tank
I should note that, per the Subduing a Foe box on Basic pg 401, there is no penalty for pulling your punches. You can simply choose to hit with strength less than your own. You could reasonably house rule, however, that it's not that simple and require a skill roll or something.
Additionally, Shoves allow you to do zero damage and X2 Knockback, which is a great option for super-strong characters, but might often end up being as lethal as throwing punches, if you're not fighting on a featureless plane. Quote:
Personally, I'd accomplish your goals using the technique design rules in MA. Light Slap Average Defaults to Brawling +2, Karate +2, Sumo Wrestling +2, or Stage Combat +0. Cannot Exceed Default Skill +4. This attack does Thrust -6 Crushing damage or Thrust -2 with an additional -2/Die beyond the first. Additionally, if you are using Pulling Punches to hit with 1/2 your strength or less, you get +2 to hit with this technique. If Hurting Yourself would apply, damage is 1/10 of what you roll rather than 1/5. You receive +1 Parry or Block this round. Light Slap is an option for Defensive Attack, therefore it cannot be used as a Committed or All-Out Attack. In every other way, treat a light slap as a punch. Quote:
Poke Hard Technique Defaults to Karate +1 Cannot Exceed Karate +4 This attack does Thrust -6 Piercing damage or Thrust -2 with an additional -2/Die beyond the first. If you are using Pulling Punches to hit with less than 1/2 your strength, you get +2 to hit with this technique. Hurting yourself applies if you strike ANY DR - not just 3+. You receive +1 Parry or Block this round. Poke is an option for Defensive Attack, therefore it cannot be used as a Committed or All-Out Attack. In every other way, treat a Poke as a Punch. Quote:
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08-15-2016, 01:45 PM | #12 | |
Join Date: Oct 2007
Location: Vermont
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Re: New martial art build think tank
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08-15-2016, 03:29 PM | #13 | |
Join Date: Aug 2005
Location: Denmark
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Re: New martial art build think tank
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1) It's a style only supposed to be used unarmed. The locations you can target with unarmed blows exclude eyes and vitals, the two "BIG" targets for low damage high-skill fighters. Yes you can also hit the skull much easier but it has 2 DR so the -6 dam is actually going to matter, even more so if using half ST. And its still easier to go for default locations. However if you can use it with a punching knife or other "use unarmed skill for impaling dam" weapon, then it's going to be an issue. But since the point of this style is to avoid injuries I except that's going to be controlled. 2) Don't allow a poke to do piercing damage! Allowing an unarmed attack to do piercing damage is extremely lethal (for the above mentioned reasons) suddenly you can target eyes and vitals. See Lethal Strike technique in MA. It's a Cinematic technique for a reason apart from realism; it's really powerful! 3) The bonus to hit is still going to help you target stuff like elbows, neck, face and knees. Which will help you quicker disable folks. But people with that amount of ST can disable you on any hit anyway. |
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08-15-2016, 08:24 PM | #14 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: New martial art build think tank
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08-15-2016, 08:49 PM | #15 |
Join Date: Aug 2007
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Re: New martial art build think tank
Yes, there are. Multiple types of unarmed attacks v. eyes/face.
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Fred Brackin |
08-15-2016, 09:27 PM | #16 | |
Join Date: Oct 2007
Location: Vermont
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Re: New martial art build think tank
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Personally, I find it pretty plausible that a being with super strength could push a finger into your brain (or chest cavity, or kidney.) But I can totally see how combining it with a bonus to hit could cause balance issues. It might be worth taking another look at the technique. It's important to note, the strictly realistic ones (Eye Gouge and Eye Poke) don't allow you to penetrate to the brain through the eye. Unlike Lethal Strike.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 08-16-2016 at 06:35 AM. |
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08-15-2016, 11:55 PM | #17 | |
Join Date: Aug 2005
Location: Denmark
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Re: New martial art build think tank
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Also I see your point about super beings pushing a finger through you. The problem is, that changing it to piercing allows you to "push through your eye into the brain" with just 1-2 points of damage. You can target the vitals with crushing and there is also an eye-poke technique in MA. However putting your hand or finger through someone (brains or vitals) falls, in my opinion, under the descriptive nature of a kill much like a decapitation or a pierced heart. |
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08-17-2016, 11:28 AM | #18 | |
Join Date: Oct 2007
Location: Vermont
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Re: New martial art build think tank
Some more Techniques:
A less lethal version of Poke could be based on Exotic Hand Strike instead of Lethal Strike. it would look like this: Poke Average Technique Defaults to Karate +2 Cannot Exceed Karate +4 This attack does Thrust -4 or -2/Die Crushing damage. If you are using Pulling Punches to hit with less than 1/2 your strength, you get +2 to hit with this technique. Hurting yourself applies if you strike ANY DR - not just 3+. You receive +1 Parry or Block this round. Poke is an option for Defensive Attack, therefore it cannot be used as a Committed or All-Out Attack. In every other way, treat a Poke as a Punch. And here's a new, somewhat ridiculous one: Flicking Average Technique Defaults to Brawling +2, DX +2, Karate +2 Cannot exceed prerequisite +4. This is an attack using only the muscles in the index finger (often using the thumb to build tension from which it can snap.) This attack does Thrust -4 Crushing, calculated at 1/5 your ST (or Striking ST)! Additionally, flicks don't gain any damage bonuses for high levels of Brawling or Karate. This attack can still be somewhat painful, however, if applied to a sensitive enough hit location: flicks to the eye, nose, or groin are treated as doing a minimum of 1 damage for the purposes of calculating shock or knockdown only. Additionally, since the flick uses so little of the body, it is easy to pull off even when restricted. Halve penalties for ground fighting, posture, or being grappled, unless the hand itself is grappled. Although it doesn't grant any defensive benefits, flicking is an option for Defensive Attack. Flicks can't be Committed or All-Out Attacks. Quote:
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08-17-2016, 11:45 AM | #19 | |
Join Date: Aug 2005
Location: Denmark
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Re: New martial art build think tank
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So I would rather say it should deal very limited damage and then deal a lot of knockback. :) |
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08-18-2016, 11:00 AM | #20 | |
Join Date: Oct 2007
Location: Vermont
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Re: New martial art build think tank
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Shoves already do zero damage for X2 Knockback, so there's not much reason to change them for the OPs style. Personally, I'm a big fan of giving super strong characters characters Imbuement 1 (Single skill only: Forceful Blow) to allow them to do extra knockback whenever they want.
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Tags |
fantasy, martial art, super strength |
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