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Old 09-24-2015, 02:36 PM   #1
Dark Archon
 
Join Date: Dec 2012
Default [RPM] Duration and Persistent Damage

Here is the thing: I want to create spell, whic will create a cloud of cold, icy fog whic will deal fat damage for everyone who wents into it (you inhale extremely cold air and it sucks heat off your body). I want to cast it and for cloud to stay (for month or so). This is casting with damage, with Persistent modifer. But how should I do the duration of the spell? I can't use Duration modifier, because it is prohibited by RPM specifically: "any sort of enduring damage should be represented with enhancements such as Cyclic or Persistent". Should I add "Extended Duration" modifier on top of the damage?
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Old 09-24-2015, 04:20 PM   #2
Nereidalbel
 
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Default Re: [RPM] Duration and Persistent Damage

Yes, you would have to pay for Extended Duration for this.
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Old 09-24-2015, 04:28 PM   #3
ericthered
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Default Re: [RPM] Duration and Persistent Damage

This is covered under the scope of "doing damage more than once", similar to a flaming sword. I've heard of two ways to do this. I forget one.

The other is to do damage as a bonus/penalty.
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Old 09-24-2015, 05:47 PM   #4
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Default Re: [RPM] Duration and Persistent Damage

Quote:
Originally Posted by Dark Archon View Post
"any sort of enduring damage should be represented with enhancements such as Cyclic or Persistent". Should I add "Extended Duration" modifier on top of the damage?
The Extended Duration modifier basically is "modifying" the duration added by Persistent. It is absolutely the right thing to use here in conjunction with Persistent.

Conveniently, you don't need to deal with Cyclic at all if the damage stops when they leave the freezing cloud. If the damage continues after leaving the cloud, you also need Cyclic and that gets spendy.

(Cyclic attacks are "sticky" and go with the target, even if you stop attacking them or they walk way out of range/out of the area/to another dimension/whatever. The length of time a Cyclic attack is active (and how frequently it hurts) is factored directly into the cost of the Cyclic enhancement because of how potent this can be.)
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Old 09-25-2015, 03:26 AM   #5
Dark Archon
 
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Default Re: [RPM] Duration and Persistent Damage

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Originally Posted by Nereidalbel View Post
Yes, you would have to pay for Extended Duration for this.
Okay, but the problem then is that I can't cast spell for a month. Maximum I can have is 1000 seconds - longest Extended Duration before it becomes Permanent.
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Old 09-25-2015, 04:43 AM   #6
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Default Re: [RPM] Duration and Persistent Damage

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Originally Posted by Dark Archon View Post
Okay, but the problem then is that I can't cast spell for a month. Maximum I can have is 1000 seconds - longest Extended Duration before it becomes Permanent.
You can. The +150% is "conditional permanent" (and +300% is "truly permanent") Powerups 4 enchantments thus extends the values for that 140% to +280% range in case you do not want to have that mundane condition to stop it.
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