10-15-2018, 02:08 AM | #11 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Homebase
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So maybe he gained it through previous adventuring, as you say. But that might be not during the current campaign, it may have happened before character creation. And - in that case, there is a GURPS catch-all advantage for that sort of thing: Unusual Background. It's a general GURPS principle, anyway, that you can spend character points to make up for dollars, if you wish. It's handy for this sort of character concept. |
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10-15-2018, 10:16 AM | #12 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Homebase
If a Struggling character has a Patron who will provide a base, then there you go.
If a Struggling character knows another character who owns a base and is willing to share it, that works too. No, a Struggling character can't outright buy a base, but that's pretty much what Struggling means, right? |
10-15-2018, 10:45 AM | #13 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Homebase
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So maybe the Struggling PC really can't seem to make serious money (the player likes the PC's good-for-nothing attitude), and yet he owns a safe house that would normally go with Comfortable, at least. That's because he's gained it through adventuring before character creation. It's a long story... but whatever the story is, the advantage deriving from owning this property regardless of Wealth level can be covered by Unusual Background. Now, probably the PC won't be able to maintain the safe house with his Struggling Wealth level; maintenance, taxes and even utilities etc. Fine with me, that's good adventure seed material. We'll see if he can cling to that real estate or not. Note any Unusual Background has to be okayed by the GM. If you don't like this approach and you're the GM, then just forbid it. |
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10-15-2018, 12:01 PM | #14 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: Homebase
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10-15-2018, 12:09 PM | #15 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Homebase
If you want to use Unusual Background for that, the Game Police won't stop you, but I don't think it's really meant for that. Owning a base is not exactly a "special ability" that isn't widely available in the game world, unless you've got a REALLY weird world.
What you're describing sounds to me like Signature Gear: "distinctive, valuable possessions unrelated to your wealth level." Work out how much the base will cost, multiply by two, divide by average campaign starting wealth, and that's the number of points of Signature Gear you need to spend. So if my TL8 base is worth $1M, I'd need to spend 100 character points to make it Signature Gear. Then, no matter what my Wealth or Status, I'd have a million-$ base. |
10-15-2018, 12:56 PM | #16 | |
Join Date: Dec 2012
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Re: Homebase
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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10-16-2018, 01:01 AM | #17 | ||
Join Date: Aug 2004
Location: Udine, Italy
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Re: Homebase
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10-16-2018, 05:51 AM | #18 | |
Join Date: Feb 2014
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Re: Homebase
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10-16-2018, 01:14 PM | #19 |
Join Date: Dec 2012
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Re: Homebase
Not every episode actually. It's rare, but the Doctor has traveled without the TARDIS on occasion.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
10-17-2018, 05:06 AM | #20 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Homebase
The player of the Doctor has changed the frequency of appearance of the TARDIS over the course of the campaign. For instance, when the Doctor was exiled to Earth, the frequency was much lower than ever.
It's never been "always," though. At most, "15 or less." Personally, I wouldn't handle the TARDIS as an Ally. It's an NPC that operates at the whim of the GM, who USUALLY wants the Doctor to be able to travel in it from adventure to adventure. It's a plot device. |
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