09-29-2018, 03:19 PM | #11 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
Quote:
Books and Scrolls on ITL p. 141 Last edited by platimus; 09-29-2018 at 03:36 PM. |
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09-29-2018, 03:51 PM | #12 |
Join Date: Nov 2010
Location: Arizona
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Re: IQ rise and talents
The only use "IQ slots" have in the new system is creating a new character. After that, they are irrelevant, since new spells/talents are learned via expending XP.
Similarly, the complex rules for "learning new spells/talents" (and forgetting them too) are no longer necessary, since it explicitly states that you are presumed to be learning the new spell/talent during the time you accumulate the XP necessary to acquire it. In effect, it's all handled in the background now. |
09-29-2018, 03:53 PM | #13 | |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: IQ rise and talents
I assumed that whenever you buy another IQ point that you automatically got another spell or talent slot included in the XP cost.
My assumption is based on this sentence: Quote:
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09-29-2018, 03:58 PM | #14 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
Quote:
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09-29-2018, 04:04 PM | #15 | |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: IQ rise and talents
Quote:
Because there's a potential misunderstanding here an extra sentence or two of clarification would be useful. |
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09-29-2018, 04:05 PM | #16 |
Join Date: Nov 2010
Location: Arizona
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Re: IQ rise and talents
A reminder, "IQ slots" no longer count for anything other than creating a new character.
Thereafter, you may learn any talents/spells that you have the XP to buy, and do not exceed your raw IQ ability (e.g., if your IQ is 13, you can't learn an IQ 14 spell or talent). You are no longer limited in sheer number of talents/spells, other than by your ability to accumulate the necessary XP to "buy" them. |
09-29-2018, 04:37 PM | #17 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
Quote:
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09-29-2018, 04:53 PM | #18 |
Join Date: May 2015
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Re: IQ rise and talents
Either way, the line about how at 36 or 37 points, you'll want to switch to buying talents (at 500 XP per talent point) seems like it is really out of scale with the listed attribute costs, which are only 800 XP for the 37th point.
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09-29-2018, 05:02 PM | #19 |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
At 36, you'll pay 400 to reach 37. 400 is only 100 less than 500. At 37, you'll pay 800 to get to 38. 800 is 300 more than 500. It seems completely in scale. At what stat-level do you expect players will start spending their XP on Talents instead of stats?
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09-29-2018, 05:34 PM | #20 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: IQ rise and talents
Has this been explicitly stated anywhere?
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