10-19-2017, 08:11 AM | #1 |
Join Date: Aug 2004
Location: Scotland
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No Arms?
Ok so I showed my shiny new box off to a couple of my prospective players last night. One of them see's One Arm and goes "Oooo. Can I play a Martial Artist with No Arms?"
So whilst I applauded his desire to push boundaries (Though as he put it he's had so many people go out of there way to break his games he tends to end up doing it when he's a player. I pointed out in turn he's never run an game for me so that's a bit unfair... I think we have an agreement) I wanted to stick to what's in the box for now. Also I figured if he had no arms much of the game would be taken up by his character tying to do basic stuff. And the questions about how he dresses and other things might derail the fun. Later I'm looking in 4th Ed Characters book and realise there isn't a No Arms disadvantage. Would it basically be "No Fine Manipulators" with the added proviso that you can't punch things?
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"If it's not broke... hit it again." "There's only so much Munchkin a man can demo." MIB #0366. Scotland. |
10-19-2017, 08:42 AM | #2 | |
Join Date: Jun 2006
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Re: No Arms?
Quote:
Yeah the names are a bit deceptive, the naming assumption for NFM is you can still push stuff around with your body or hold things crudely in your teeth, so you still have *some* manipulation ability even though you lack arms.
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-- MA Lloyd |
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10-19-2017, 09:08 AM | #3 |
Join Date: Aug 2004
Location: Scotland
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Re: No Arms?
That makes more sense but the description was a bit off. Well if he wants to make Master Pong he of the scary looking loin cloth then I know how to do it.
And I'll promptly make a dungeon with lots of climbing....
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"If it's not broke... hit it again." "There's only so much Munchkin a man can demo." MIB #0366. Scotland. |
10-19-2017, 09:20 AM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: No Arms?
And doors with knob handles.
And ladders. All the ladders. |
10-19-2017, 10:21 AM | #5 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: No Arms?
You can climb ladders with no hands, you hook your arm around the side of the ladder, or around the rungs. I've done it a lot when I was a painter with full hands. Of course I could drop everything and grab if I needed to, but if you are adventuring with no hands, you're already used to work arounds, and increased risk.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
10-19-2017, 10:38 AM | #6 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: No Arms?
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10-19-2017, 10:47 AM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: No Arms?
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10-19-2017, 11:09 AM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: No Arms?
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10-19-2017, 11:31 AM | #9 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: No Arms?
And the conversation has drifted to no hands only.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
10-19-2017, 12:12 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: No Arms?
I'd just charge -50 points, as for No Manipulators in GURPS, and call it a day. Yes, technically the character has two legs with which to push stuff around, but that's really no more useful than having to push stuff around with the body or head. It's worse than taking One Arm [-20] twice for what should be obvious reasons: the total loss of an important capacity.
If abnormally dexterous feet that work just like hands come into the picture, make it -35 points (No Manipulators offset by two Foot Manipulators, to the nearest -5 points). Now the character can stand on one leg and swing a sword or open a door or whatever. That's not quite as bad as taking One Arm twice because while you've lost two arms, you've gained an unusual special ability.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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