09-03-2017, 08:11 AM | #1 | |
Join Date: Jul 2006
Location: Oxford, UK
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[MH] Michigan Dogman - suggestions needed
My Monster Hunter campaign takes place in Detroit and has so far been bound to the city and surrounding suburbs. This time I'm going to have them travel north for sightings of the Michigan Dogman who only appears once every ten years. This year happens to be the year he appears and with the Solar Eclipse as well I thought what a great idea for the two to come together and this is one of the few times to actually kill the Michigan Dogman. The Solar Eclipse appears like a crescent in upper Michigan and thanks again to the internet and this interactive google map I know the exact times from start to finish of the eclipse.
Start: 17:00 (UTC) Maximum Eclipse: 18:21 End: 19:40 Subtract four hours for local Eastern Time. So when the time for the actual deed they have 2 hours and 40 minutes. I may add modifiers to actually killing vs. temporarily banishing the beast the closer/farther away the maximum partial eclipse is. If they fail the next time to actually kill the beast permanently will be July of 2057 with a Solar Eclipse that would be right over Northern Michigan. So that is my seed. Everything weirdly fell into place. I'm still really new at modern setting RPG's and I'm finding it difficult in some aspects to fantasy where everything is a 'dispense of common belief' and there isn't much that I can really screw up. I was hoping for a few suggestion on building up the suspense, days prior to the eclipse tracking it down, different sightings, etc. My ideas so far
That's about all I have. The new group I have prefer mystery over hack and slash, something which is completely opposite to all my previous gaming as my other group hates to think (sorry guys if you read this) and prefers action. So I'm on virgin territory here. Any suggestions would be helpful Cheers
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Last edited by Highland_Piper; 09-03-2017 at 08:23 AM. |
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09-04-2017, 08:11 AM | #2 |
Join Date: Dec 2006
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Re: [MH] Michigan Dogman - suggestions needed
Michigan Dogman is a curse on the land, not a creature or a specific cursed person.
If the party does not succeed (or bother to do research they will just kill a helpless victim who has been cursed to become the dogman, and the curse will still subsist. This will also make it harder to deal with, as they will have to restrain the cursed individual and then exorcise or otherwise destroy the curse. Potential tie in with whatever created the curse in the fist place. |
09-08-2017, 12:38 PM | #3 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: [MH] Michigan Dogman - suggestions needed
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09-08-2017, 01:39 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [MH] Michigan Dogman - suggestions needed
I would play with the idea that it didn't exist until Cook made it up, at which point it had always existed. Retroactive tulpa creature. At the least Cook's claim that he made it up as an April Fool should be a red herring.
Last edited by sir_pudding; 09-08-2017 at 02:12 PM. |
09-09-2017, 01:10 AM | #5 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: [MH] Michigan Dogman - suggestions needed
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We only play once every six weeks but I work so much overtime it doesn't leave me with a lot of time for adventure designing. At the most I show up with rough notes. However the group is really enjoying Monster Hunters (with only one player having experience with GURPS - and he had Phil Masters in his group so no pressure there). They are forgiving of my lack of knowledge on all things GURPS Modern and Sci-Fi as I was strictly a fantasy GM with players who only liked hack and slash games. The new group is much more challenging but I'm finding it enjoyable. Hopefully I have enough mystery for them to chew over for six hours.
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