10-20-2018, 12:18 PM | #22 |
Join Date: May 2015
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Re: Testing the random character generator
Seems to me the tables work well to generate peculiar combinations to spark the imagination, but that for generating groups of NPCs, their random skills and languages give you groups of NPCs with really interesting/unusual combinations of talents and ability. It's like a group of peculiar PC heroes. A carpenter with Silent Movement who knows Elvish? It's fun trying to figure out what that guy's story might be. As a GM, I'd probably cross out more than half of the suggested talents and languages if these are just supposed to be town folk or brigands rather that interesting personalities.
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10-20-2018, 12:29 PM | #23 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Yes, talent categories need a massive amount of work rather than just rolling talents completely at random from the entire list. Also the non-combat character types need a bit more focus like say Brewer+Ferment.
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10-26-2018, 07:24 PM | #24 |
Join Date: Aug 2004
Location: Canada
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Re: Testing the random character generator
Kudos for the work. An interesting and useful tool.
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10-27-2018, 05:09 AM | #25 |
Join Date: Oct 2018
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Re: Testing the random character generator
This is a great piece of work. Most apprecieted, thanks for making this.
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10-30-2018, 07:43 AM | #26 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Would additive settings be helpful or a nuisance?
Too much work to select City + Cave + Swamp + Ruins to populate your subterranean civilization that was abandoned after it was partially flooded?
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