10-30-2022, 02:03 AM | #11 | |
Join Date: Jan 2008
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Re: DFRPG questions: Discrepancy/errata (?) edition
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Last edited by sjmdw45; 10-30-2022 at 02:35 AM. |
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10-30-2022, 02:52 AM | #12 | |
Join Date: Apr 2013
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Re: DFRPG questions: Discrepancy/errata (?) edition
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10-30-2022, 03:40 AM | #13 | |
Join Date: Jan 2008
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Re: DFRPG questions: Discrepancy/errata (?) edition
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Ignoring all wounding modifiers for homogeneous also simplifies running homogeneous monsters: having to look up whether Earth Elementals have No Neck feels like a needless complication. Last edited by sjmdw45; 10-30-2022 at 10:04 AM. |
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11-01-2022, 08:10 PM | #14 | |
Join Date: Jun 2022
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Re: DFRPG questions: Discrepancy/errata (?) edition
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Search† has undergone a slight shift over the course of 4e, it started in GURPS Basic Characters as "This is the ability to search people, baggage, and vehicles for items that aren’t in plain sight." However it quickly became clear that there needed to be a "find stuff in an area" skill, so it was expanded in Action 2 Exploits and as well in After the End 2 The New World‡. However in Dungeon Fantasy 2 Dungeons search remained relegated to patting down bodies for loot, not scouring whole rooms (for that see either Scrounging or Observation). This is carried over to DFRPG (I do like that in DFRPG how to 'search' a room is called in out in the skill description for Search). † As well as Observation. In the DF/RPG line it's become the "search" for hidden things skill. Which is fine, the skill was needed after all... and it does minimize skill bloat a bit. I'm just annoyed a little by it is all... personally I use Search for "active searching" and Observation for "passive noticing", but that's my house rule. The other skills then can either substitute in for specific uses (Traps mostly) or act as a Complimentary Skill if lower. ‡ But only for finding specific items in an area in AtE. Finding "loot" in an area in AtE requires Scrounging or other specific skills, not Search. |
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11-02-2022, 03:59 AM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: DFRPG questions: Discrepancy/errata (?) edition
The change to Search seems to have happened during 2008. DF2 appeared in January 2008, and Action 2 in October the same year. DFRPG followed the DF2 rule.
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11-02-2022, 10:34 AM | #16 | |
Join Date: Aug 2004
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Re: DFRPG questions: Discrepancy/errata (?) edition
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Yet it has something of a passive angle, too. That is, when the PC detective passes through a scene, it's a perfectly good thing for the GM to roll against to have the PC notice clues or some noteworthy things, even if the player didn't say the PC was actively looking for such. In which case success may mean the PC was actively scanning for points of interest (even if subconsciously), as a matter of training and habit. So Observation here essentially works like a passive sense roll, even if it's (semi-)active behavior on the PC's part. Search, meanwhile... yeah, active and conscious, IMO, as you say. To johndallman: That's some good History of GURPS sleuthing. Action 2 calls Search the skill to "...find anything on a body or in a car, a room, or even an entire building." I like that: it covers a lot of ground with one handy skill.
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11-02-2022, 01:48 PM | #17 | |
Join Date: Nov 2014
Location: Odense, Denmark
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Re: DFRPG questions: Discrepancy/errata (?) edition
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3) Nah, I think it is HP, besides HP can be used to cast spells. |
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11-23-2022, 09:18 AM | #18 | |||
Join Date: Jan 2022
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Re: DFRPG questions: Discrepancy/errata (?) edition
I think Alchemy in the Field could use some clarification.
For instance, on DFA72, we have the Alchemy skill. Quote:
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For instance, say that a player wants to craft a craft 10 arrows in town. How long does that that take? Does it take the same amount of time as crafting Scale Armor? Say that an alchemist wants to craft a Minor Healing Potion ($120) in town - how long does that take? Does it take the same amount of time as crafting an Invisibility Potion ($2250)? This gets more awkward when we get to field crafting. A scout runs out of arrows on a delve and wants to craft more. Unsupported. A Wizard wants to use their Backpack Alchemy Lab ($1000, 10lbs) to craft a Strength Potion ($250). The Backpack Alchemy Lab (DFA114) says "-2 to brew anything in the field". This implies that field crafting is possible, but what are the rest of the parameters? Or more specifically, how many labor-hours does it require to make such a thing? |
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11-23-2022, 09:35 AM | #19 | ||||
Join Date: Jan 2022
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Re: DFRPG questions: Discrepancy/errata (?) edition
Cheap Weapons and Armor
DFE49 notes: Quote:
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Winter / Arctic Clothing The rules for Temperature on DFE70 state: Quote:
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11-23-2022, 10:10 AM | #20 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: DFRPG questions: Discrepancy/errata (?) edition
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