08-25-2013, 02:22 AM | #1 |
Join Date: Jan 2010
Location: Los Angeles County
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[Ultra-Tech] Guns and ammo questions
I’ll just get right into it.
a) Why does the TL 9 Assault Carbine have lower Acc then the TL 7 Assault Rifle? (Alternatively, why does the TL 9 Assault Carbine have more bulk than the TL 8 one?) b) Are Shaped Charge and HEMP warheads really only double normal cost? Like, a 40mm Shaped Charge grenade costs $20? I ask because they seem really good, in particular outshining APHC when available. c) What is so “Multi-Purpose” about HEMP warheads? d) Are Shaped Charge and HEMP warheads the same except that HEMP can be used in smaller rounds and Shaped Charges get bonus damage at TL 10 instead of TL 11? e) Is High Explosive damage intended to be follow-up while High Explosive Concussion damage is linked? f) I remember some rule about follow-up explosive attacks hitting the vitals if their host attack penetrated the torso. But now I can’t seem to find it… g) Is the Electrothermal-Chemical option (with its +50% damage) intended to be used at TL 10 to help small arms keep up with the ~50% increase in TL 10 armor’s DR over TL 9 armor? Thank you for your time. |
08-25-2013, 03:07 AM | #2 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Ultra-Tech] Guns and ammo questions
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08-25-2013, 04:29 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Ultra-Tech] Guns and ammo questions
As for the follow-up explosive, it's in Basic. You roll damage normally, and treat it as a vitals hit with 3x wounding.
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08-25-2013, 09:02 AM | #4 | ||||
Join Date: Jan 2010
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Re: [Ultra-Tech] Guns and ammo questions
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Seriously, though, HEAT is only triple cost in High-Tech so I'd say this is probably a matter of life not being competitively balanced. Compared to a shaped charge round? Nothing. In general, as sir_pudding says, they have a good effect on personnel as well as vehicles. Quote:
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Author's intent is hard to divine, ETC is arguably realistic in terms of the increase in damage. |
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08-25-2013, 09:09 AM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Ultra-Tech] Guns and ammo questions
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08-25-2013, 09:16 AM | #6 |
Join Date: Jan 2010
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Re: [Ultra-Tech] Guns and ammo questions
I know they represent different things I just can't think of a reason to make them different in that way. Other than one being built for limited fragmentation there's no apparent difference between the rounds. If the HE round can dig into the target so can the HEC round.
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08-25-2013, 09:46 AM | #7 | ||||
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Ultra-Tech] Guns and ammo questions
The ones in the Basic Set.
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I'm tempted to give HEMP more of a "smart-matter" feel by giving it programable airburst and concussion modes (and maybe top attack?) and upping the cost to x5 or x10. |
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08-25-2013, 10:04 AM | #8 |
Join Date: Nov 2009
Location: Oregon
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Re: [Ultra-Tech] Guns and ammo questions
The role of a programmable anti-armor round is currently held be the SEFOP. Giving the HEMP a top-attack mode without also reducing its armor divisor would completely displace the "smart" round.
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08-25-2013, 10:16 AM | #9 | |
Join Date: Jan 2010
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Re: [Ultra-Tech] Guns and ammo questions
It has the same bulk as an M4 carbine. Even the AUG carbine has a Bulk of -4 in GURPS and that's about as small as a useful assault rifle can possibly be.
If you mean comparing it to the Storm Rifle, that's probably because the Storm Rifle's statline is a mess. Official errata gives the Storm Rifle an Acc of 5 and a damage type of pi+. It ought to have a Bulk of -5 and a magazine weight of 0.8 as well but that's not official. Quote:
Try resolving a hostage situation when your carbine is loaded with HEMP rounds. Try using HEMP anywhere without being an official military force and check your legal situation. There's no such thing as "programmable concussion mode" either the explosive has fragmentation in it or it doesn't. If you want to make HEAT and HEMP less dominant up the cost to x3 and invent a clause in the future equivalent of Hague Convention that makes it illegal to fire them directly at soft targets. |
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08-25-2013, 10:42 AM | #10 | ||
Join Date: Jul 2008
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Re: [Ultra-Tech] Guns and ammo questions
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HEMP also suffers against composite and electromagentic armor. Quote:
It doesn't. Bulk -4 is typical of carbines. (Also bullpup configuration rifles.) I would question why the Storm Rifle has the bulk of a carbine. Programmable airburst is not unreasonable, but should be very cheap to add. Concussion mode is both not reasonable ('smart matter' doesn't plausibly let you switch between a solid fragmentation case and none) and pretty much useless. Top attack is probably not reasonable either, unless you've bought smart bullets capable of a pop-up and dive maneuver.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-25-2013 at 10:46 AM. |
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Tags |
ammo, guns, ultra-tech, weapons |
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