07-14-2018, 05:46 PM | #11 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Quick simulation of UC rules
Quote:
Fair enough. I posted what I felt were minimum changes to Steve and Guy's talents to fix them, which were pretty big nerfs. The main shocker was the giant drop in minimum DX for UC v. Warm regards, Rick. Last edited by Rick_Smith; 07-14-2018 at 05:54 PM. |
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07-14-2018, 06:28 PM | #12 |
Join Date: Dec 2017
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Re: Quick simulation of UC rules
I suspect this is because there is also a 40 point cap to total attributes. So, unless you want to impose a pretty low maximum ST score, you have to drop the DX and/or IQ prerequisites.
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07-14-2018, 06:36 PM | #13 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Quick simulation of UC rules
Quote:
But the prerequisites are supposed to be gate keepers to make the talents hard to get. What character isn't going to get a DX 12+ as soon as possible? If the prerequisite DX dropped from 16 to 15 (or maybe 14), things would be better. Warm regards, Rick. |
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07-15-2018, 12:16 AM | #14 |
Join Date: May 2015
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Re: Quick simulation of UC rules
If there weren't a memory cap and such things could be learned by a massive expenditure of XP... that would seem appropriate to me... and also a big part of why I've always wanted no memory limit, so expert combat abilities can be represented by something other than increasing attributes.
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07-15-2018, 12:25 AM | #15 |
Join Date: Nov 2010
Location: Arizona
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Re: Quick simulation of UC rules
Skarg has cut right to the chase here -- that's exactly the issue.
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