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Old 07-14-2018, 05:46 PM   #11
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Quick simulation of UC rules

Quote:
Originally Posted by Skarg View Post
Not to everyone, judging by it being posted, and quite a few responses not mentioning noticing anything amiss. There's a heat wave here, so it was all feeling a bit Twilight-Zone-like to me.
Hi Skarg,
Fair enough. I posted what I felt were minimum changes to Steve and Guy's talents to fix them, which were pretty big nerfs. The main shocker was the giant drop in minimum DX for UC v.

Warm regards, Rick.

Last edited by Rick_Smith; 07-14-2018 at 05:54 PM.
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Old 07-14-2018, 06:28 PM   #12
larsdangly
 
Join Date: Dec 2017
Default Re: Quick simulation of UC rules

I suspect this is because there is also a 40 point cap to total attributes. So, unless you want to impose a pretty low maximum ST score, you have to drop the DX and/or IQ prerequisites.
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Old 07-14-2018, 06:36 PM   #13
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Quick simulation of UC rules

Quote:
Originally Posted by larsdangly View Post
I suspect this is because there is also a 40 point cap to total attributes. So, unless you want to impose a pretty low maximum ST score, you have to drop the DX and/or IQ prerequisites.
Hi Larsdangly, everyone.

But the prerequisites are supposed to be gate keepers to make the talents hard to get.

What character isn't going to get a DX 12+ as soon as possible?

If the prerequisite DX dropped from 16 to 15 (or maybe 14), things would be better.

Warm regards, Rick.
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Old 07-15-2018, 12:16 AM   #14
Skarg
 
Join Date: May 2015
Default Re: Quick simulation of UC rules

If there weren't a memory cap and such things could be learned by a massive expenditure of XP... that would seem appropriate to me... and also a big part of why I've always wanted no memory limit, so expert combat abilities can be represented by something other than increasing attributes.
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Old 07-15-2018, 12:25 AM   #15
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Quick simulation of UC rules

Skarg has cut right to the chase here -- that's exactly the issue.
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