06-16-2016, 05:20 PM | #1 |
Join Date: May 2016
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Mass Combat: Artillery Immovable?
I was looking through GURPS: Mass Combat and noticed that the Draft Team, Heavy Truck and Large APC all have T2 transport capacity, but Heavy Artillery and Heavy AAA are listed (according to the errata page) as WT 3. At first I thought this meant that the Heavy Arts and AAAs were simply "truly immobile" and had to stay wherever you built them--however, the Medium Lift Aircraft has T3 and the Heavy Lift Aircraft has a whopping T9! I would think if a plane can move something that heavy, surely there must be SOME kind of way to move artillery over land, even without putting it all on rails--right?
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06-16-2016, 05:43 PM | #2 |
Join Date: Jul 2008
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Re: Mass Combat: Artillery Immovable?
Well, some way, sure. Get yourself something like a Space Shuttle Transporter, say. Or put it on rails.
Though given the description, heavy artillery and heavy AAA represent things that absolutely should be tow-able by normal means. That's right in the text, in fact. So giving stats that make that impossible seems like a mistake. EDIT: Wait, I think you've got the wrong stats for the Heavy Truck. I just downloaded a copy of the PDF and it has T3, not T2. So that's all good, then.
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06-16-2016, 06:18 PM | #3 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Mass Combat: Artillery Immovable?
I suppose it's meant to represent big guns like the M115 howitzer, that can't be moved by the typical "battlefield taxi" type trucks. It requires a specialized prime mover, like a militarized semi truck, or a heavy tracked vehicle. If Mass Combat lacks such vehicles, that's a problem.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-16-2016, 06:41 PM | #4 |
Join Date: Jul 2008
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Re: Mass Combat: Artillery Immovable?
For weird, consider that a large APC is allowed to transport an HMMVW, light gun, or cavalry squad. Um.
(...Also, motor recon being weight 1 is presumably errata, since it's the same vehicle as the Light Truck or the Motor ATGM which are weight 2.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-16-2016, 08:57 PM | #5 | |
Join Date: May 2016
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Re: Mass Combat: Artillery Immovable?
Quote:
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06-17-2016, 12:37 AM | #6 |
Join Date: May 2016
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Re: Mass Combat: Artillery Immovable?
Please help? :(
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06-17-2016, 12:42 AM | #7 |
Join Date: May 2016
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Re: Mass Combat: Artillery Immovable?
I was looking up Mass Combat errata and surprisingly, Ulz also found this issue!
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06-17-2016, 01:15 AM | #8 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Mass Combat: Artillery Immovable?
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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06-17-2016, 02:04 AM | #9 |
Join Date: May 2016
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Re: Mass Combat: Artillery Immovable?
That's actually pretty cool! Does it apply to Pyramid articles too? Juuuust in case there's any errata in the 1-year subscription I bought. :P
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06-17-2016, 03:16 AM | #10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Mass Combat: Artillery Immovable?
I've had corrections announced for Pyramid, so yes.
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Tags |
aaa, artillery, mass combat, transport |
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