01-27-2009, 10:30 AM | #71 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bows:From the Ground Up
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01-27-2009, 10:53 AM | #72 | |
Join Date: Dec 2006
Location: Houston
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Re: Bows:From the Ground Up
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The energy imparted to the arrow is a bit tougher of a question, because then it also depends on the arrow. Since we will all be using the same size mass arrow (700 grain/.1 lbs as found in BS) we can hold that constant and just use the bow energy. That said, its still non trivial. Up to this point, Ive assumed that Drawlength is 1/2 bow braced(Strung) length. But for the Energy under the Force/Draw curve you need to know what the Draw weight is (See upwards in this thread for BLx4, BLx3, BLx2.5 argumetns to determine Draw Weight). Now the good news is that, as neither of these is defined as of yet, we can fiddle with those numbers as much as we want as long as we're not messing with the RAW,(Length should go up with bulk, ACC should go up with Total Energy (Faster arrows fly straighter) and smoother draw curvers etc.) and that if we put in book values, we should get book results. However, not knowing how aggressivley they were modeled before, fiddling with those numbers and getting them right can be a real challenge. Dont miss understand, just like the great computer Earth, I am up to the task of calculating it, but it may take a while and you might not like the answer :) Nymdok Deep thought aint got nuthin on me..... |
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01-27-2009, 11:18 AM | #73 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bows:From the Ground Up
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The argument over "how strong do you need to be to pull a bow of xx draw weight" is important but orthogonal to the weapon system question. Obviously, this gets to ST, translated to force through the BL "equation," and then we just have to figure for bow design, special exercises, and archer skill for a multiplier. Quote:
With the thr progression you go up +1d per 7pts of ST, so damage is increasing at a rate 1.5x too high given the forces involved; thus, I believe, some of the difficulties we have with unrealistic penetration of armor with bows in GURPS at higher ST levels, or with thr+3 and thr+4 bows. If we can establish a more realistic baseline for damage that's internally consistent and produces properly scaling results, it might be easier to retcon or modify Basic Set. Maybe that's Forbidden, we shall see. But the inherent contradiction in the damage scaling rates that will be derived from ANY application of physics (as you and I have both done) vs using the ST/thr damage scale as printed will foil any efforts to make the results both physically sound AND consistent with the Basic Set values.
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