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Old 01-25-2009, 07:35 PM   #1
Cazra
 
Join Date: Jan 2009
Default Knockback advantage?

Is there an advantage that gives a bonus to resisting knockback aside from overweight or fat? I'm trying to make a customized Dwarf template and I want them to be harder to knock back.
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Old 01-25-2009, 07:57 PM   #2
Green-Neck
 
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Default Re: Knockback advantage?

my understanding about knockback is that is about how easy you are to accelerate as a mass. the higher your strength the more muscle mass you have and the more you wiegh. if your not strong, but fat, the rules take it into account. dwarves are short, giving them a low centre of mass, so they may have an advantage with wrestling and grappling. think about a golf ball. if was hevier you couln't hit it so far, but pushing the tee further in to lower it centre of gravity won't stop you driving it down the green. :)
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Old 01-25-2009, 07:59 PM   #3
Hockney
 
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Default Re: Knockback advantage?

You might try Immovable Stance.
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Old 01-25-2009, 08:03 PM   #4
Cazra
 
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Default Re: Knockback advantage?

k, thanks!

But, are there rules for ignoring the Trained by A Master prerequisite?

Last edited by Cazra; 01-25-2009 at 08:12 PM.
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Old 01-25-2009, 08:15 PM   #5
SuedodeuS
 
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Default Re: Knockback advantage?

Let me try a quick analysis...

Overweight: -1 Disguise/Shadowing; +1 Swimming; +1 ST (knockback only); [-1]

Fat: -2 Disguise/Shadowing; +3 Swimming; +2 ST (knockback only); [-3]

Very Fat: -3 Disguise/Shadowing; +5 Swimming; +3 ST (knockback only); [-5]


Advantages that modify individual skills are worth, what, 2 points? So -1 Disguise/Shadowing is -4, Swimming +1 is 2; for Overweight to be [-1], knockback only ST must be worth 1 cp.
Unfortunately, this trend doesn't continue for the other two. With knockback only ST at 1 cp/level, Fat should be worth [0] and Very Fat worth [1]. Maybe this could be a special case where a Taboo is actually worth points?

The Distinctive Feature quirk gives a -1 to Disguise/Shadowing, but trying to do that means that Overweight comes out to [0] prior to the bonus to ST. Fat and Very Fat are in even worse shape (no pun intended). Blargh. Taking a quick look at Skinny, it looks like it would come out to around -4 before considering the ST penalty, which implies that knockback-only ST is actually worth only 0.5 cp/level!


Because the ST appears to be making a very small difference for the Build disads, I think just statting it as a 1 cp/level advantage is appropriate. Knockback probably isn't quite common enough to be worth much more than that. This does make "knockback only" effectively a -90% modifier on ST.


EDIT: Immovable Stance doesn't strike me as entirely appropriate here, since it's a skill, rather than an innate - and passive - feature. I think "knockback only" ST is a better option. The question is price - I think that if "for wielding weapons only" ST is worth 1/level (it is, isn't it?), so should knockback only.
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Last edited by SuedodeuS; 01-25-2009 at 08:19 PM.
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Old 01-25-2009, 08:36 PM   #6
Cazra
 
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Default Re: Knockback advantage?

For weapons-only ST, I see Striking ST. But that's worth 5 points/lvl.
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Old 01-25-2009, 08:36 PM   #7
Kelly Pedersen
 
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Default Re: Knockback advantage?

I like Rev. Pee Kitty's suggestion to treat Knockback as a Common class for Resistant, and add the bonus to ST instead of HT. (See http://mygurps.com/h_modifiers.html)
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Old 01-25-2009, 08:37 PM   #8
Cazra
 
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Default Re: Knockback advantage?

ok, that looks like it will work. Thanks!
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Old 01-25-2009, 10:27 PM   #9
SuedodeuS
 
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Default Re: Knockback advantage?

Quote:
Originally Posted by Cazra
For weapons-only ST, I see Striking ST. But that's worth 5 points/lvl.
"Wielding weapons only" means that the ST counts only toward determining your ST for wielding purposes - not damage or anything else. For example, a character with ST 10 suffers penalties when using a katana one-handed (requires ST 11). One level of this kind of ST means he is suffers no such penalties, and when wielding a halberd (minimum ST 13) is treated as though his ST were only 2 points too low, not 3.

I think the Perk is called Heavy Weapons Training or somesuch. I've read it referenced a few times in these forums (fora?).
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Old 01-26-2009, 11:12 AM   #10
Figleaf23
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Default Re: Knockback advantage?

Quote:
Originally Posted by Cazra
k, thanks!

But, are there rules for ignoring the Trained by A Master prerequisite?
There's a perk that allows one-off exceptions -- can't remember the name.
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