01-25-2009, 07:35 PM | #1 |
Join Date: Jan 2009
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Knockback advantage?
Is there an advantage that gives a bonus to resisting knockback aside from overweight or fat? I'm trying to make a customized Dwarf template and I want them to be harder to knock back.
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01-25-2009, 07:57 PM | #2 |
Join Date: Jan 2009
Location: Fryers Forest Australia
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Re: Knockback advantage?
my understanding about knockback is that is about how easy you are to accelerate as a mass. the higher your strength the more muscle mass you have and the more you wiegh. if your not strong, but fat, the rules take it into account. dwarves are short, giving them a low centre of mass, so they may have an advantage with wrestling and grappling. think about a golf ball. if was hevier you couln't hit it so far, but pushing the tee further in to lower it centre of gravity won't stop you driving it down the green. :)
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01-25-2009, 07:59 PM | #3 |
Join Date: Feb 2007
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Re: Knockback advantage?
You might try Immovable Stance.
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01-25-2009, 08:03 PM | #4 |
Join Date: Jan 2009
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Re: Knockback advantage?
k, thanks!
But, are there rules for ignoring the Trained by A Master prerequisite? Last edited by Cazra; 01-25-2009 at 08:12 PM. |
01-25-2009, 08:15 PM | #5 |
Join Date: Sep 2008
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Re: Knockback advantage?
Let me try a quick analysis...
Overweight: -1 Disguise/Shadowing; +1 Swimming; +1 ST (knockback only); [-1] Fat: -2 Disguise/Shadowing; +3 Swimming; +2 ST (knockback only); [-3] Very Fat: -3 Disguise/Shadowing; +5 Swimming; +3 ST (knockback only); [-5] Advantages that modify individual skills are worth, what, 2 points? So -1 Disguise/Shadowing is -4, Swimming +1 is 2; for Overweight to be [-1], knockback only ST must be worth 1 cp. Unfortunately, this trend doesn't continue for the other two. With knockback only ST at 1 cp/level, Fat should be worth [0] and Very Fat worth [1]. Maybe this could be a special case where a Taboo is actually worth points? The Distinctive Feature quirk gives a -1 to Disguise/Shadowing, but trying to do that means that Overweight comes out to [0] prior to the bonus to ST. Fat and Very Fat are in even worse shape (no pun intended). Blargh. Taking a quick look at Skinny, it looks like it would come out to around -4 before considering the ST penalty, which implies that knockback-only ST is actually worth only 0.5 cp/level! Because the ST appears to be making a very small difference for the Build disads, I think just statting it as a 1 cp/level advantage is appropriate. Knockback probably isn't quite common enough to be worth much more than that. This does make "knockback only" effectively a -90% modifier on ST. EDIT: Immovable Stance doesn't strike me as entirely appropriate here, since it's a skill, rather than an innate - and passive - feature. I think "knockback only" ST is a better option. The question is price - I think that if "for wielding weapons only" ST is worth 1/level (it is, isn't it?), so should knockback only.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 01-25-2009 at 08:19 PM. |
01-25-2009, 08:36 PM | #6 |
Join Date: Jan 2009
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Re: Knockback advantage?
For weapons-only ST, I see Striking ST. But that's worth 5 points/lvl.
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01-25-2009, 08:36 PM | #7 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Knockback advantage?
I like Rev. Pee Kitty's suggestion to treat Knockback as a Common class for Resistant, and add the bonus to ST instead of HT. (See http://mygurps.com/h_modifiers.html)
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01-25-2009, 08:37 PM | #8 |
Join Date: Jan 2009
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Re: Knockback advantage?
ok, that looks like it will work. Thanks!
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01-25-2009, 10:27 PM | #9 | |
Join Date: Sep 2008
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Re: Knockback advantage?
Quote:
I think the Perk is called Heavy Weapons Training or somesuch. I've read it referenced a few times in these forums (fora?).
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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01-26-2009, 11:12 AM | #10 | |
Banned
Join Date: Apr 2008
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Re: Knockback advantage?
Quote:
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