Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Warehouse 23 > Warehouse 23 Digital

Reply
 
Thread Tools Display Modes
Old 11-01-2009, 04:53 PM   #31
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Rev. Pee Kitty View Post
Really? I'm very surprised to hear that said.

Just in terms of crunch alone
I'm not talking about crunch.
Peter Knutsen is offline   Reply With Quote
Old 11-01-2009, 05:01 PM   #32
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Peter Knutsen View Post
I think there were far too few crunchy bits in "DF6: Clerics".

My guess is that if RPK had written "DF7: Clerics", there'd have been a lot more crunchy bits.
Quote:
Originally Posted by Peter Knutsen View Post
I'm not talking about crunch.
Uh... okay. So you're talking about "crunchy bits" but not "crunch"? I'm afraid you'll have to clarify your phrasing for me, then, as that seems (to me) akin to saying, "I'd like more salty food, but not food with salt in it, please."
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 11-01-2009, 05:04 PM   #33
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Kromm View Post
It wasn't. Rev. Pee Kitty and I made a jillion comments. Poor Phil . . .
Summoners' review made Clerics' look tame, though. I definitely owe Phil a drink for that one -- or I could be nice and say that I wrote him a novel as a present. :)

(Note to public: Not 'cause the draft had that many issues, mind you. More that Kromm and I, independently, had a slew of ideas, suggestions, and changes for the poor man.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 11-02-2009, 03:52 AM   #34
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Rev. Pee Kitty View Post
Uh... okay. So you're talking about "crunchy bits" but not "crunch"?
One shrugs. It's Peter.

Anyone who says I don't do crunchy bits should have to explain GURPS Thaumatology, of course, but I'm not going to care under this circumstance.
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 11-02-2009, 04:41 PM   #35
b-dog
 
Join Date: Nov 2006
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Clerical magic items:

I feel that I would have done something a little differently here. I would have had some moral power that would be equivalent to mana for magic clerical magic items like maces, staffs and the like. That way a holy warrior could find swords and armor enchanted with the power of good and would be unuseable to neutral of evil characters just as an unholy warrior or cleric would have evil items that would be harmful to good characters. I think that this moral power could be nonspecific to deity but only to moral outlook. Some items would be very specific and those would be involved in worship rituals but those involved in combat could just use the generic moral power. This would allow the temples to create their own magic items for their holy warriors and clerics without having to hire a mage.
b-dog is offline   Reply With Quote
Old 11-07-2009, 01:55 AM   #36
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Phil Masters View Post
One shrugs. It's Peter.

Anyone who says I don't do crunchy bits should have to explain GURPS Thaumatology, of course, but I'm not going to care under this circumstance.
Few, if any, crunchy bits in GURPS Thaumatology.
Peter Knutsen is offline   Reply With Quote
Old 11-07-2009, 04:27 AM   #37
Þorkell
Icelandic - Approach With Caution
 
Þorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavík, Iceland
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Peter Knutsen View Post
Few, if any, crunchy bits in GURPS Thaumatology.
So, how about instead of being annoyingly mysterious and weird you explain what you mean by crunchy bits?
__________________
Þorkell Sigvaldason

Viking kittens | My photos | More of my photos
Þorkell is offline   Reply With Quote
Old 11-07-2009, 05:41 AM   #38
Athanbeli
 
Join Date: May 2007
Location: Verona, Italy
Default Re: Dungeon Fantasy 7: Attack of the Healbots

I guess Peter K. is referring to the general frame of G:Thaumatology, which is choke full of fascinating ideas (I LOVE the book), but is also crowded with 'maybe', 'if the GM wishes so', 'this might be balanced', and so on. It always requires work and careful considerations from the GM, and provides fewer plug&play bits. To me, Thaumatology is 70% discussion and 30% ready made rules.
Still, the book is great. I just hope there won't be another 'Magic-theory book' after those in Magic, Fantasy and Thaumatology. The same topic being tackled multiple times in different books is a bit confusing to me.
__________________
My Vanity Vent...
Athanbeli is offline   Reply With Quote
Old 11-07-2009, 10:35 AM   #39
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Peter Knutsen View Post

Few, if any, crunchy bits in GURPS Thaumatology.
In your rarified and largely unshared opinion, sure. However, by the standards of the RPG hobby, the book is basically start-to-finish crunch. "Crunch" and "crunchy bits" aren't separate things for most people, and are widely accepted to mean "rules and stats," full stop. You seem to be talking about worked examples, which are generally regarded as something closer to a bridge between crunch and fluff than as crunch of their own.

Quote:
Originally Posted by Athanbeli View Post

I guess Peter K. is referring to the general frame of G:Thaumatology, which is choke full of fascinating ideas (I LOVE the book), but is also crowded with 'maybe', 'if the GM wishes so', 'this might be balanced', and so on.
Well, that's how GURPS is . . . it's a central part of the core game-design philosophy to provide tools and suggestions. If Peter doesn't like that, he can always stop bemoaning it in our forums, which are for people who play our games, not for people who want to pick them apart.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 11-07-2009, 11:38 AM   #40
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by Phil Masters View Post
That should work; they could also divert some points from other skills into buying Occultism or Thaumatology. I'd suggest deleting a few spells from their lists to balance the additions, just to keep things looking fair.

Specific Gods aren't bound to follow a template precisely and exactly or they will Perish or anything. PCs don't have to, templates by GURPS definition are optional. Why should GODS?
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Reply

Tags
clerics, dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.