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Old 05-15-2013, 03:17 PM   #181
Onkl
 
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by bongotastic View Post
Thanks for this! It is a table-top must for my campaigns.

I used it for our web app for hit location (link in the signature) and linked to this thread.
Hi

I've already bookmarked your webapp and now that I saw the disclaimer I am even more fond of it ;) Thanks a bunch!

Cheers

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Old 11-09-2016, 02:09 AM   #182
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Default Re: Combat Maneuvers Cheat Sheet

I hope the GM screen for DFRPG is very similar to your tables (just removing the stuff more appropriate to TL5+ games and also (unfortunately) the rules that wont be in DFRPG)
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Old 12-02-2016, 03:19 AM   #183
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Default Re: Combat Maneuvers Cheat Sheet

I'm already playing with the idea of making a GM screen or a CMCS for DF once it's released. I want to see what comes in the package first and then make a worthy supplement.

Thanks for the high praise!

Cheers

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Old 07-28-2017, 01:16 PM   #184
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Default Re: Combat Maneuvers Cheat Sheet

I was about to print the Injury and Maneuvers sheets and came back here to see if any revisions have been made since the last time I downloaded them.
It appears none have, which is a good sign.

When I show it to people I tell them it was posted and then scrutinized/vetted by the forumites here so you know it has to be complete and accurate.

Onkl, thank you for your work on these valuable pages. Everyone else, thank you for your contributions in making them as comprehensive as they can be.
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Old 07-28-2017, 01:34 PM   #185
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by MIB.6361 View Post
I was about to print the Injury and Maneuvers sheets and came back here to see if any revisions have been made since the last time I downloaded them.
It appears none have, which is a good sign.
Actually, maybe there should be.

Quote:
Originally Posted by B420
Modifiers: -5 for a major wound to the face or vitals (or to the groin, on a humanoid male); -10 for a major wound to the skull or eye…
My impression is that anytime the face, vitals, skull, or eye take injury you must make an immediate HT roll to avoid knockdown and stunning. Only if it is also a major wound is the HT roll penalized.

Tell me if I'm wrong.
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Old 07-30-2017, 04:38 AM   #186
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Captain Joy View Post
Actually, maybe there should be.

My impression is that anytime the face, vitals, skull, or eye take injury you must make an immediate HT roll to avoid knockdown and stunning. Only if it is also a major wound is the HT roll penalized.
I'd say you read it really precisely. Though mostly it should be a non-critical detail, no real game-breaker... ;)
My interpretation would also be that for non-major-wounds to the head or vitals, like the lowest 1 HP damage for normal humans, there is shock (-1 in the example) and a knockdown roll, but the latter not penalized.


quote from B420: "Whenever you suffer a major wound, and whenever you are struck in the head (skull, face, or eye) or vitals for enough injury to cause a shock penalty (see Shock, p. 419), you must make an immediate HT roll to avoid knockdown and stunning."

Last edited by OldSam; 07-30-2017 at 04:41 AM.
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Old 03-13-2023, 06:08 AM   #187
briansommers
 
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Default Re: Combat Maneuvers Cheat Sheet

I got this link watching a Y.T vid
But the latest version 2.04 are all dead links.

Is there anyway I could get a pdf of 2.04?
Thanks
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Old 03-13-2023, 08:29 AM   #188
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Default Re: Combat Maneuvers Cheat Sheet

The links all work fine for me. What kind of error are you getting when you try and access them?
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