11-03-2017, 11:22 AM | #1 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Ogrezine No Math CRT
Nice! I really like how it makes the whole odd visual without being too flashy. It does raise one question for me, and looking at my copy of Ogre Miniatures (and the Update) it's not answered there either: If a roll of 3-6 for a 4-1 attack is an XX result, and only a 2 leaves a hulk, why does ANY 5-1 or better attack automatically leave a hulk? Shouldn't it either be a hulk gets left on a roll of a 1, or a 5-1 result is an automatic XX? Not that it matters too much, especially since I don't play Ogre Minis, but it stuck out at me when I looked at the table because it's such a good visual reference.
Anyway, kudos to Martin Gallo for an excellent creation!
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
11-03-2017, 11:34 AM | #2 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Ogrezine No Math CRT
I've been meeting up with the author of that one for the past few weeks and playing 'Ogre'. We've having a blast just like when we were in high school.
There's also the side benefit that he's a heckuva nice guy. |
11-03-2017, 01:35 PM | #3 | |
Join Date: Jun 2010
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Re: Ogrezine No Math CRT
Quote:
Hulks are cool. How can I argue against that? <grin> D.
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11-03-2017, 02:21 PM | #4 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Ogrezine No Math CRT
Answer: You don't! :P
I suggest that this should be a FAQ or errata, but otherwise I have no argument with it.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
11-04-2017, 04:39 AM | #5 | |
Join Date: Feb 2005
Location: Somewhere outside London, UK
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Re: Ogrezine No Math CRT
The waters are a bit muddied. Ogre Miniatures Lite has:
Quote:
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