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Old 03-09-2016, 06:47 PM   #41
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

The most revered and repeated community members are those with large families as it demonstrates both stability and the means to protect and care for the helpless. Most settlements are either governed by the strongest personality or by a system akin to what the survivors are used too. Hereditary authority is starting to creep in as people pass on their skills and resources to the younger generation.

As the leader of a smallish settlement I am planning a journey of about 3 or 4 days to the nearest settlement to trade cured meat for seeds. What kind of precautions should I take to protect myself?

Edit rewriting the question.
How dangerous is land travel?
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Old 03-09-2016, 07:34 PM   #42
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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The most revered and repeated community members are those with large families as it demonstrates both stability and the means to protect and care for the helpless. Most settlements are either governed by the strongest personality or by a system akin to what the survivors are used too. Hereditary authority is starting to creep in as people pass on their skills and resources to the younger generation.

As the leader of a smallish settlement I am planning a journey of about 3 or 4 days to the nearest settlement to trade cured meat for seeds. What kind of precautions should I take to protect myself?

Edit rewriting the question.
How dangerous is land travel?
As safe as any strole through a normal terrain type. Generally perfectly doable with appropriate gear or slightly dangerous without. If you dont know what you are doing, youll probably die.

What are common survival tools?
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Old 03-10-2016, 10:09 AM   #43
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

(Note:We appear to have doubled up answers back there... perhaps we can say that in some areas settlements are hidden, as Patchwork suggests,and in other areas they're medieval-style, as Humabout suggests?)
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Old 03-10-2016, 02:24 PM   #44
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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As safe as any strole through a normal terrain type. Generally perfectly doable with appropriate gear or slightly dangerous without. If you dont know what you are doing, youll probably die.

What are common survival tools?
Hammocks are common, as is bleach if you can get it, many people still carry a distraction divice such as a kitchen timer. Urban survival equipment usually includes wedges, cable ties and a jimmy(?) bar.

What are small valuable items of tech to hunt for?
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Old 03-10-2016, 10:40 PM   #45
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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Hammocks are common, as is bleach if you can get it, many people still carry a distraction divice such as a kitchen timer. Urban survival equipment usually includes wedges, cable ties and a jimmy(?) bar.

What are small valuable items of tech to hunt for?
Bullets and shotgun shells of all calibers and gauges always sell well, if they're in good shape.

Lighters, matches and lighter fluid are always welcome, as are fresh chem-lights and kerosene lanterns (the ability to work after dark increases productivity, significantly).

Multi-tools and good knives of all sorts are great basics that everyone wants.

Nails, screws, nuts, bolts, washers, pipe-fittings and other machined metal parts can be really hard to come by. In some regions, the discovery of a hardware store or military surplus place that hasn't been looted won't set the discoverer up for life, but it will make for at least one very good year.

If he or she sells the goods to a dealer in a trade-center, the discoverer can settle in for a nice stay. If the one who found it decides to peddle the goods from town to town, personally, the profits can keep him in plenty of staple foods, some nice luxuries and replacement gear, for as long as two years.

A big-box hardware store that hasn't been looted will give someone enough to qualify as a decent independent income, if they sell the location to a nearby settlement for an ongoing cut of the profits. However, those are incredibly tough to find.

Question: Most advanced societies relied on industrial agriculture with genetically-engineered seeds to allow small numbers of farmers (less than 1.5 percent of the population, in some cases) to feed everyone. Since gene-mod crops seldom produce good seeds, most agriculture relies on "heirloom seeds" that were passed down amongst friends and families, for generations.

Usually, those seeds grew the crops considered "staples" in the area (i.e., maize, beans, squash, carrots, beets, lettuce and cabbages in North America; rice and soybeans in southeast Asia, etc.)

What are the most highly prized luxury foods desired in each region, because they're simply not available, any longer, in the quantities they used to be?
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Old 03-10-2016, 10:57 PM   #46
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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Originally Posted by Joe View Post
(Note:We appear to have doubled up answers back there... perhaps we can say that in some areas settlements are hidden, as Patchwork suggests,and in other areas they're medieval-style, as Humabout suggests?)
This is actually the most sensible, because it would vary from place to place.

For instance, Europe still has a fair number of castles in good shape. While most of them are museums, or have been converted into modern homes for the amazingly rich, it's not too tough to convert them back into solid fortifications that protect well against ravening hordes of mostly-mindless savages.

http://www.panoramio.com/photo/2480835

On the other hand, North America has lots of wide open spaces, as well as hills, mountains and bayous with small towns easy to miss if nobody from the outside survived who knows about them. Simply cut the roads and dynamite a few bridges, and nobody could find them. Put out some competent scouts, and nobody could get close enough to stumble across them by accident.

https://www.appmtnphotocomp.org/galleries/

Question: As of the time of the collapse, North America had the largest numbers of tigers in the world, mostly living in public or private zoos, or in compounds built by private collectors. Those same zoos and collectors had any number of exotic animals of all sorts.

What are the most dangerous predators in various parts of the world that didn't exist in the wilderness areas there, before the collapse? What other odd or displaced fauna have significantly impacted the lives of survivors, for good or bad, in various parts of the world?
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Old 03-11-2016, 02:49 AM   #47
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Default Re: [Game] Let's Make a Post-Apocalyptic Setting

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What are the most highly prized luxury foods desired in each region, because they're simply not available, any longer, in the quantities they used to be?
The big ones are chocolate, coffee and (black assam) tea; all grown exclusively in tropical undeveloped climes far away from North America and Europe. The swabbies have limited access to coffee...it's probably officers-only at this point...most don't have even that. In northern areas, citrus fruit; strawberries and beets are vital anti-scurvy foods. Tobacco outside of North America and Australia. (African coffee for Australian tobacco may be the trade that makes the swabbies a regional power.)

Great cats (tigers and jaguars) in North America and resurgent wolves in Europe, but the biggest threatening wildlife is more prosaic; a sounder of 250-kilo swine Infected with the plague will attack, kill and eat small bands of humans, and everything else. Infected goats are less violent but will rapidly crash a biome and turn any area into desert if left unchecked for, oh, a decade.

What's in charge in India or China these days?
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