11-09-2014, 07:30 AM | #51 | |
Join Date: Apr 2006
|
Re: [MA] Silent Sentry Removal
Quote:
|
|
11-09-2014, 07:33 AM | #52 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [MA] Silent Sentry Removal
Quote:
(Currently, a quiet shot from some distance, and a choke from up close, seem like the best methods, but having a modest Choke Hold 6 at the start of the campaign, I'll have to rely on sneaking up with an All-Out Telegraphic attack, and spend a use of Luck if the dice come up 15+. But I figure I can raise skills later.) |
|
11-09-2014, 08:34 AM | #53 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [MA] Silent Sentry Removal
|
11-09-2014, 09:02 AM | #54 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [MA] Silent Sentry Removal
Quote:
Also, there's a chance that all the stuff we're discussing in this thread won't be ever played out in a second-by-second detail, and used as mere guidelines for figuring the good and bad outcomes for ad hoc quick-resolution rolls of some sort (it happened like that more than once in THS-Eggshell). Of the traits of the world, some of it is pretty hard to accept without blinking: The main part of the setting spans a North-America-sized archipelago of islands, with about 8 cultures, largely balkanized but with only rather small-scale wars (and pretty calm in the last few years). Advanced gliders, but not full-fledged self-powered heavier-than-air craft. Zeppelins. Esoteric Medicine is a thing and it is even studied scientifically. Races that (surely deliberately) look like mutually-compatible econiche parahumans. Radio underdeveloped and constantly facing difficulties due to natural phenomena interference. There's a TL7 state / cluster in the setting, but higher-tech export is very very restricted, so I only got TL7 clothes, a patrol sling, and a specialised medical item from them. So no, water-filled silencers aren't an option for me. Oh, and yes, lack of mature TL6 radios seems like a good thing for sneaky sentry removal, since nobody gets to quickly report a missing guard. |
|
11-09-2014, 09:16 AM | #55 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [MA] Silent Sentry Removal
|
11-10-2014, 11:05 AM | #56 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [MA] Silent Sentry Removal
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
11-10-2014, 11:08 AM | #57 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [MA] Silent Sentry Removal
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
11-10-2014, 01:28 PM | #58 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: [MA] Silent Sentry Removal
This is what Pass Limb is for, btw. Securing body parts while freeing hands.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
11-10-2014, 01:34 PM | #59 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [MA] Silent Sentry Removal
Quote:
It ought to allow you to use higher ST than just one arm, but lower than two arms with grasping hands.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
11-10-2014, 01:59 PM | #60 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: [MA] Silent Sentry Removal
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
Tags |
ambush, backstab, gurkha, martial arts, sentry removal, silent killing, sneak, surprise |
|
|