01-06-2014, 11:03 AM | #1 | ||
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
|
[Space] Adapting "Honorverse" Concepts to GURPS
I’ve recently been (re-)reading David Weber’s Honor Harrington series and have been thinking about how to incorporate some of his super-science concepts into a GURPS Space campaign. As I don’t want to plagiarize his work (as was done by John Fosgett in his GURPSnet "Hyperspace Physics 101" post many years ago), there will be some changes. Direct quotes from "The Universe of Honor Harrington" in More Than Honor will be marked by "†" while those from "Hyperspace Physics 101" will be marked by "‡".
Hyperspace "Hyperspace" is a series “of associated but discrete dimensions”† (called "bands") each “which corresponds on a point-by-point basis to "normal-space" but places those points in much closer congruity.”†. Each band has a higher space compression factor¹ relative to normal space (called N-Space for short) than the band "below" it and thus a higher effective light speed limit. The laws of relativity remain in effect using "local" distance measurements, so time dilatation is a factor for c-fractional velocities. The relative motion of stars in N-Space affect “Hyperspace with compressed gravity ‘shadows’, which create ‘corridors’ of compressed gravity ‘currents’ much like currents in an ocean.”‡ These currents can create grav waves that “take the form of wide, deep volumes of space, as much as fifty light-years across and averaging half their width in depth, of focused gravitational stress "moving" through hyper-space.”† This stress can destroy a ship using a gravitic drive (see "Subwarp Drive" on page 24, GURPS Spaceships) that encounters the wave unexpectly, but a ship whose grav drive has the "grav sail" option (increase cost and reduce thrust by 1/3) can actually ride the wave at an effective acceleration of 10× normal without inertial effects (the wave provides an "inertial sump" for the grav compensators [SS:p.29]) or power requirements (power for the drive is drawn from the wave itself). Hyperspace drives cannot translate (jump to) a higher hyperspace band where the external gravitational stress is greater than 0.0001 G. The hyperlimit is the minimum distance from a star (or planet) at which this can happen. In the Sol system, this occurs at 2.459 AU or 1,227 c-seconds from the sun.² For other systems this can be found by multiplying the above numbers by the mass (in solar units) of the nearest star. A planet’s hyperlimit (which need only be calculated for worlds that orbit outside the star’s hyperlimit) is
Hyperlimits are the anchors of hyperspace, with velocities measured from the nearest one. In any hyperspace translation, the "velocity bleed" multiplier equals the lower compression factor divided by the higher one.³ While this makes upwards translations effectively undetectable, downwards translations shed the excess kinetic energy as a gravitic pulse or "hyper-footprint". Due to gravitational stresses, the maximum upwards translation velocity is 0.3c from N-space to the first hyper-band and 0.6c between higher bands. While downwards translations have no velocity limit, due to particle densities the maximum safe hyperspace velocity is 0.6c for ships with military grade shielding or 0.5c for civilian shields. New Idea: Extending Hyperlimits into HyperspaceWormhole Junctions Quote:
Quote:
Dalton “who has more to come” Spence
Last edited by DaltonS; 01-06-2014 at 02:53 PM. Reason: Added description of wormholes |
||
01-06-2014, 11:54 PM | #2 |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
I approve of this effort. In fact, I am intrigued by your ideas and wish to subscribe to your newsletter.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
01-07-2014, 12:04 AM | #3 |
Join Date: Nov 2011
Location: Seattle, WA
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
Ditto. Need a good system for interesting FTL travel translated to GURPS...this could fit the bill!
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
01-07-2014, 02:58 AM | #4 |
Join Date: Jan 2014
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
What TL would Honorverse technology be considered to be at? Are they at TL 10 or 11? For instance how would GURPS classify the pulsers which are "gravity"-accelerated mass drivers?
And what of the impeller wedges? They're obviously a superscience tech, but is there any tech level they fit in? |
01-07-2014, 07:27 AM | #5 | |
Join Date: Aug 2007
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
Quote:
Honorverse grav guns are very much the TL11^ guns of that name in UT. It's a very clear port. I've even heard that David Pulver may even have suggested to David Weber the idea of gravity-based projectile weapons before the whole series started. They have a form of TL11^ barrier shields. Space stations without impeller walls can put up "spherical sidewalls". They're just relatively weak compared to the regular sidewalls anchored to the impeller wedges. Grasers, even huge ones appropriate to SM16 or 17 SDs designed with Spaceships should be TL12. The Grav Lances are UT TL11^ Gravity Beams though not in portable form. Those gawdawful missiles, even though they "only" accelerate at 90,000 Gs rather than instantly going to near C speeds till hit their targets at ridiculous ranges in only 1 game Turn on a Spaceships scale greater than point blank so they're effectively Warp Missiles. They're much faster than simple Super Missiles. The whole distance scale is much grater than anything considered in Spaceships. Impeller wedges are more like a form of Sub-warp with their 500G accelerations than anything else.
__________________
Fred Brackin |
|
01-07-2014, 08:47 AM | #6 |
Join Date: Aug 2004
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
No, its light on laser pistols because because their gravity-related technology is so ridiculously advanced that artificial gravity propelled projectile sidearms are so much better than lasers would be in the setting that using power cells to power laser pistols in the setting makes about as much sense as using gunpowder charges to provide the energy to cock hand-fired crossbows makes in our world. (And, apparently, the breakthrough happened early enough that laser pistols were never the main sidearm thing.)
|
01-07-2014, 03:15 PM | #7 | ||
Join Date: Jan 2014
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
Quote:
Quote:
Last edited by warellis; 01-07-2014 at 03:25 PM. |
||
01-07-2014, 03:40 PM | #8 | |
Join Date: Aug 2007
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
Quote:
Spaceships scales between TL and whole technologies and doesn't distinguish finely within a given TL/Tech paradigm.
__________________
Fred Brackin |
|
01-07-2014, 03:50 PM | #9 | ||
Join Date: Jul 2008
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
Quote:
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
01-07-2014, 05:40 PM | #10 | |
Join Date: Aug 2007
|
Re: [Space] Adapting "Honorverse" Concepts to GURPS
Quote:
Missile volley/missile volley s the right structure for Honorverse ship combat.
__________________
Fred Brackin |
|
Tags |
space, spaceships |
|
|