08-12-2013, 03:13 PM | #11 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Spaceships] Combat Examples?
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I would suggest that any kind of GURPS Spaceships battle with missiles that must directly strike their target to be effective, you'd see very different tactics emerge. I would prefer most missiles to be proximity weapons or laserheads...assume that directly guiding the weapon into contact with your target is too hard over long ranges and/or is too easy to spoof with jammers or something. Unless of course you want one-hit kills on your space battleships!
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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08-12-2013, 03:34 PM | #12 | ||
Join Date: Jul 2008
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Re: [Spaceships] Combat Examples?
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Even so, it seems like somebody was probably missing a bet in never using no-warhead shots on the open bow and stern. A fading possibility, since the current ships can also generate a bow-wall. Quote:
I'd suggest attributing the need for standoff warheads to close-in defense technologies that are so good they really do make the swarm of KK warheads option simply hopeless.
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08-12-2013, 03:56 PM | #13 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Spaceships] Combat Examples?
This isn't even an unrealistic or superscience-required idea, either IMO. If you can make lasers and AIs, you can make super accurate point defense lasers. If you can do that, you can probably make highly effective tracking radars. If you can do both, you can probably very accurately predict which pieces of weapon will impact you and which will not. Vaporize accordingly. Stand-off weapons bypass this level of effective close-in defense because (1) they don't need to impact and thus any of them can be dangerous, and (2) the point defense lasers lose power with range, probably fairly rapidly, if they are small and designed to engage only targets that will collide.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
08-12-2013, 04:15 PM | #14 | |
Join Date: Jul 2008
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Re: [Spaceships] Combat Examples?
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Light lag can also help standoff warheads. Decoys might. (ECM seems dubious since simple telescopic spotting is more likely than radar and probably can't be dazzled effectively.) Laser fall-off, well, bigger lasers with more range are always possible...and may be present as part of the ships' offensive battery.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-12-2013, 04:35 PM | #15 | ||
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Spaceships] Combat Examples?
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As for laser fall-off, I'd assume that larger lasers are part of hte offensive battery--the point defense ones would be highly specialized to maximize focus at relatively point-blank ranges. Ironically, much like in the Honorverse...
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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08-12-2013, 05:04 PM | #16 | ||
Join Date: Jul 2008
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Re: [Spaceships] Combat Examples?
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But there's no reason those lasers (or intermediate-sized weapons) can't be used to engage distant missiles.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-12-2013, 06:07 PM | #17 |
Join Date: Aug 2007
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Re: [Spaceships] Combat Examples?
I hope the OP will note that all this utterly off-topic i.e. not based in combat experience "problems" with missiles and PD come from people who can't get their House Rules to work the way they want.
Or even _decide_ how they want those rules to work. All very theoretical.
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Fred Brackin |
08-12-2013, 06:14 PM | #18 | |
Join Date: Jul 2008
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Re: [Spaceships] Combat Examples?
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The Honor Harrington sidetrack is a sidetrack.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-12-2013, 06:16 PM | #19 | |
Join Date: Aug 2007
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Re: [Spaceships] Combat Examples?
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Fred Brackin |
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08-12-2013, 06:20 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spaceships] Combat Examples?
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Tags |
spaceships, spaceships combat example |
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