09-10-2011, 01:28 PM | #13 | |||
Join Date: Dec 2007
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Re: One social trait, multiple society?
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09-10-2011, 01:43 PM | #14 |
Banned
Join Date: Aug 2004
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Re: One social trait, multiple society?
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09-10-2011, 01:49 PM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: One social trait, multiple society?
That's how I'm handling it in case anyone wants high Status in my DF game.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-10-2011, 01:59 PM | #16 |
Join Date: Dec 2007
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Re: One social trait, multiple society?
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09-10-2011, 02:07 PM | #17 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: One social trait, multiple society?
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09-10-2011, 07:58 PM | #18 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: One social trait, multiple society?
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Bill Stoddard |
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09-10-2011, 08:06 PM | #19 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: One social trait, multiple society?
It's sufficiently far advanced that I could be given a preliminary PDF for reference about a month ago for the GURPS Hot Spots I'm working on. It is proving very useful. Many people will benefit from having Social Engineering when it comes out.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
09-10-2011, 08:13 PM | #20 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: One social trait, multiple society?
Good even for social morons like myself?
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social engineering, traits |
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