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Old 09-10-2011, 12:58 PM   #11
johndallman
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Default Re: One social trait, multiple society?

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Originally Posted by Refplace View Post
So what's the latest word on when we will see [Social Engineering]?
RogerBW's rumours page has it finished editing on 8-8-2011, so it's probably in the layout queue.
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Old 09-10-2011, 01:16 PM   #12
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Default Re: One social trait, multiple society?

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Originally Posted by johndallman View Post
RogerBW's rumours page has it finished editing on 8-8-2011, so it's probably in the layout queue.
Thank you, I appreciate the word
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Old 09-10-2011, 01:28 PM   #13
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Default Re: One social trait, multiple society?

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My feeling is... have the players build characters according to where they came from; eg, a wizard respected in Magetopia would buy "social regard" (maybe at reduced price if Magetopia is small), regardless of how wizards are considered in Imperial Paranoialand (although if IP is huge it might also affect "social regard" in Magetopia). So, I haven't said anything different than anyone else.
No, you've pretty much said something different from what everyone else is saying. I'm not especially fond of paying points for abilities that have no practical application or giving points for disadvantages that never come into play. In the case of the magetopian mage he'd actually be paying points for a Paranoialand disadvantage in a campaign which stuck to IP. Me, I'd handle "Big cheese from some far off land nobody cares about" as a perk. Of course usually foreign dignitaries from known lands will in fact be treated with some degree of regard or status. When a wealthy African prince visits 1950s America, his status in his homeland means he'll be treated quite differently from someone of his skin colour who doesn't have his status even though he still may experience negativity from people who are actively Intolerant rather than just going on the ambient prejudice.



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But, it's not just about reaction roles, it's also about how the character feels about society and their role therein.
Best handled with a quirk.



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But, that dissonance between "accustomed role in home society" and "normal role in this society" is analogous to a great sword-master without a sword, or with the wrong sword, etc. It's not like the skills and abilities are gone, they're just in a non-optimal situation.
All the time The great sword-master can just get a sword. The mage from magetopia has to leave the campaign to take advantage of his "social regard".
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Old 09-10-2011, 01:43 PM   #14
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Default Re: One social trait, multiple society?

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Me, I'd handle "Big cheese from some far off land nobody cares about" as a perk.
Canonically "Courtesy Status" costs [1/level].
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Old 09-10-2011, 01:49 PM   #15
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Default Re: One social trait, multiple society?

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Canonically "Courtesy Status" costs [1/level].
That's how I'm handling it in case anyone wants high Status in my DF game.
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Old 09-10-2011, 01:59 PM   #16
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Default Re: One social trait, multiple society?

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Canonically "Courtesy Status" costs [1/level].
I'm aware, but the example was Social Regard. Effectively Courtesy Status is a levelled perk.
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Old 09-10-2011, 02:07 PM   #17
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Default Re: One social trait, multiple society?

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Originally Posted by David Johnston2 View Post
No, you've pretty much said something different from what everyone else is saying. I'm not especially fond of paying points for abilities that have no practical application or giving points for disadvantages that never come into play. In the case of the magetopian mage he'd actually be paying points for a Paranoialand disadvantage in a campaign which stuck to IP. Me, I'd handle "Big cheese from some far off land nobody cares about" as a perk. Of course usually foreign dignitaries from known lands will in fact be treated with some degree of regard or status. When a wealthy African prince visits 1950s America, his status in his homeland means he'll be treated quite differently from someone of his skin colour who doesn't have his status even though he still may experience negativity from people who are actively Intolerant rather than just going on the ambient prejudice.
Well, this was also discussed in Social Engineering, and I think the final rules were nifty. Still, it generated a couple metric tons of posts.
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Old 09-10-2011, 07:58 PM   #18
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Default Re: One social trait, multiple society?

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So whats the latest word on when we will see this?
I do not think I have heard anything about it since it left playtest.
Kromm has been mentioning its progress on livejournal. To the best of my knowledge, it has been through page layout and is now passing through art layout and final editing. I don't know when that will be complete, and if I did I couldn't tell you, as that's SJ Games business information. But it's in progress.

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Old 09-10-2011, 08:06 PM   #19
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Default Re: One social trait, multiple society?

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To the best of my knowledge, it has been through page layout and is now passing through art layout and final editing.
It's sufficiently far advanced that I could be given a preliminary PDF for reference about a month ago for the GURPS Hot Spots I'm working on. It is proving very useful. Many people will benefit from having Social Engineering when it comes out.
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Old 09-10-2011, 08:13 PM   #20
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Default Re: One social trait, multiple society?

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It's sufficiently far advanced that I could be given a preliminary PDF for reference about a month ago for the GURPS Hot Spots I'm working on. It is proving very useful. Many people will benefit from having Social Engineering when it comes out.
Good even for social morons like myself?
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