Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-09-2020, 08:20 AM   #11
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [Psionics] A few questions.

Quote:
Originally Posted by Anders View Post
No, each 1d attack gives you DR 3 and HP ½. So a 4d attack would instead of doing damage give you a DR 12, HP 2 wall. So it will take a lot to push through the DR, but if you can it will collapse almost instantly.
Also, trying to push through the wall will result in taking that 4d in crushing damage, whether or not you break through.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 09-11-2020, 06:33 AM   #12
Plane
 
Join Date: Aug 2018
Default Re: [Psionics] A few questions.

Quote:
Originally Posted by Rupert View Post
Also, trying to push through the wall will result in taking that 4d in crushing damage, whether or not you break through.
B109 that'd only apply if it was Permeable Wall:
"inflicts damage on anyone who attempts to cross it, but an intruder can traverse it provided he is not stunned, knocked out, killed, etc. by its effects"

PWs don't have HP/DR. To get that you have Rigid Wall, which I don't think uses the base dice for the amount of damage. Rather:
"does no damage itself, but the damage type applies to the injury inflicted on
anyone crashing into it."

So you would use standard collision rules to determine damage, based on the HP of the wall compared to the speed of the collision
Plane is offline   Reply With Quote
Old 09-11-2020, 02:38 PM   #13
DangerousThing
 
Join Date: Mar 2013
Default Re: [Psionics] A few questions.

Quote:
Originally Posted by Anders View Post
Agreed. Much of PK's work falls into this category - Sorcery and Divine Favor are other examples with tons of pre-built abilities. Powers has a bunch of them as well.
Not by PK, but Powers: The Weird is like this.
__________________
A little learning is a dangerous thing.
Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun
Dangerous Thoughts, my blog about GURPS and life.
DangerousThing is offline   Reply With Quote
Old 09-11-2020, 07:51 PM   #14
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: [Psionics] A few questions.

Quote:
Originally Posted by Anders View Post
Agreed. Much of PK's work falls into this category - Sorcery and Divine Favor are other examples with tons of pre-built abilities. Powers has a bunch of them as well.

I miss PK.
Is he no longer working for SJ Games?
transmetahuman is offline   Reply With Quote
Old 09-11-2020, 10:10 PM   #15
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [Psionics] A few questions.

Quote:
Originally Posted by Plane View Post
So you would use standard collision rules to determine damage, based on the HP of the wall compared to the speed of the collision
Ah, you're right. I misread that passage.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 09-12-2020, 12:07 AM   #16
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Psionics] A few questions.

Small piercing is probably better for a rigid wall than crushing. For example, a Small Piercing Attack 6d (Area Effect 2, 4 yards, +100%; Persistent, +40%; Selectivity, +10%; Super, -10%; Wall, Rigid, +60%) [90] would allow you to place one DR 18, HP 3, wall per turn that you did not attack with it. The walls would be four 3 yard by 1 yard segments that you could arrange as you liked. If you added Rapid Fire, you could actually place multiple walls per turn, though I would also have Increased Range to maximize that utility.
AlexanderHowl is offline   Reply With Quote
Old 09-12-2020, 09:05 AM   #17
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Psionics] A few questions.

Quote:
Originally Posted by transmetahuman View Post
Is he no longer working for SJ Games?
This is off-topic, so we shouldn't continue this here, but he's no longer listed as a staff member. I haven't seen him on the forums for a long time.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 09-19-2020, 07:19 AM   #18
Frost
 
Join Date: Dec 2007
Location: Shropshire, uk
Default Re: [Psionics] A few questions.

Sorry for the gap in posting but I have another couple of questions:

Has anybody tried using items that can give nonpsionic characters psi powers (building them seems simple enough) and if so how badly broken were the results.

Also what sort of fluff explanation would you give for the items?
Frost is offline   Reply With Quote
Old 09-19-2020, 07:56 AM   #19
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Psionics] A few questions.

Gadgets are balanced because they cost points. If you have mass produced items though, you dramatically change the balance of the game, as it would likely be cheaper to buy Signature Gear than psionic abilities. Even if it is not, it will likely be more efficient to spend 100 CP on Wealth (Multimillionaire 2) than 100 CP on psionic abilities.
AlexanderHowl is offline   Reply With Quote
Old 09-19-2020, 12:36 PM   #20
Frost
 
Join Date: Dec 2007
Location: Shropshire, uk
Default Re: [Psionics] A few questions.

I don't see mass production being a thing for these.

Across the original campaign and a couple of one shots in the same world it is my understanding that we encountered a grand total of three of these things (and I never knew they existed until the other day).

Having been persuaded to reconstruct the setting/ build something with the same feel I am keen to keep the same level of rareity. My final problem with the psi (at least for now) is coming up with fluff reasons for how they work and why they are not everywhere.
Frost is offline   Reply With Quote
Reply

Tags
permeable wall, rigid wall

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.