05-29-2020, 12:12 PM | #31 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
Fortifications of solid stone raised from the ground itself.
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05-29-2020, 12:27 PM | #32 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
This isn't an enchantment, but if move earth is extremely common, then canals for transportation become much easier to build.
For transportation magic, there are varying degrees of showiness you can use, from boats and carts that just mysteriously move forward to animated horses to sails that always have the breeze blowing the right way. I'm not sure what the right level for your game would be. I've noticed your system seems light on ways to effect the body and mind. Is this intentional?
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05-29-2020, 12:55 PM | #33 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
That's a really good point too, Anders. Fortifications are likely to be a beast within the setting.
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Healing magic is water magic, while illusions and such are fire. What did you have in mind exactly?
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05-29-2020, 01:13 PM | #34 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
Quote:
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05-29-2020, 01:27 PM | #35 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
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As is extending life expentancy, that seems best tied to a cup or something. I was thinking that a chair, wall, or other oracle of truth (at least as the subject believes it) would be really useful to a ruler.
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05-30-2020, 10:40 AM | #36 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
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A classic.
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05-30-2020, 11:12 AM | #37 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
Mirror, mirror on the wall, who's the munchkiest of them all.
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05-30-2020, 11:58 AM | #38 | |
Join Date: Oct 2007
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
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If such "cold light" is common and cheap, a city might even ban torches and in general only allow fire in ovens/stoves and furnaces. Armies would obviously like access to the "(non-smoking) dark fire" counterpart, which would let them more easily conceal their size and location from enemies. Edit: In this setup, making "Witchlight" could even be extracting the light from a flame, thus producing both at the same time. |
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05-31-2020, 11:08 AM | #39 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
Quote:
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05-31-2020, 11:54 AM | #40 | |
Join Date: Oct 2007
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Re: Common Magic for a TL3 Wuxia Fantasy Campaign
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If it is easier/cheaper to make "Witchlight" the lawmakers are more likely to lean towards banning open fires. If it is easier/cheaper to "fireproof" the most important (according to whomever makes the laws) structures, open fires are less likely to be banned. In any case a city that has experienced many houses burning down is more likely to lean towards no open fires if a safer option is available and affordable. Even if the leaders live in "fireproofed" houses. And if it's relatively cheap to "fireproof" the entire city you're likely to have no consideration of a ban. There's also a discussion of politics and influential families having people with either skillset, either directly in the family or as part of a family business. |
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sorcery, wuxia |
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