04-18-2020, 10:37 PM | #21 |
Join Date: Feb 2016
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Re: Bruised and Broken Ribs
Thank you. Yes, they are healing well, they are only bruised thankfully.
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04-19-2020, 12:52 AM | #22 |
Join Date: Jun 2010
Location: Dreamland
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Re: Bruised and Broken Ribs
That's good to hear!
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04-19-2020, 12:37 PM | #23 | |||
Join Date: Aug 2018
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Re: Bruised and Broken Ribs
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Which... gets somewhat confusing to apply when breaking down the torso to the point where it barely exists anymore in Low-Tech terms (chest/abdomen/vitals/groin/digestive/pelvis) In terms of the head, MA137 at leasts allows crippling to the nose/ears... I think the ability to cripple the new "spine" hit location (something which I'm not sure made it anywhere in LT) is probably the closest we get to crippleable torso. Also important in the 'notes for existing' for the Neck is how you can also target spine-via-neck which enhances the disadvantages you gain from crippling. Plus a note that Neck Snap or a Judo Throw from a Head Lock will automatically target this. Either way the threshold here is full HP rather than fractions so it's tough. We basically have "neck spine" and "torso spine" but unless doing a Neck Snap or Throw from Head Lock you're only looking at a 1 in 6 random chance of hitting the cervical spine from rear crushing hits. MA138 is probably the most important addition here: On a major wound (injury over HP/2) to the neck, skull, veins/arteries, or vitals, roll 3d on the appropriate table to see whether there is any effect beyond lost HPThis basically introduces crippling rules to these locations. Not torso wounds in general, though there's random chances for that to hit vitals. Quote:
alter the hit locations in the Basic Set as follows.The default seems to be you roll these dice whether you're targeting intentionally or randomly, but that GMs could opt to only have it on randoms and avoid it as an intentional option if they please. One of those is that torso hits have a 1 in 6 chance of hitting vitals for crush/impale/pierce/TBburn, which are nonspecific enough that you could I guess have it represent whatever you'd like it to. Well... SOMETIMES nonspecific, we're told "solar plexus from front" and "kidneys from behind" for intentional crushing attacks to vitals in the new option... plus groin sometimes gets considered vitals, or heart for vamps, maybe other stuff. Quote:
Complications arise if someone already has those disadvantages though... I'd rather just have fixed penalties which can stack with additional criteria. Why not just the longer-term shock (using pain thresholds) that are introduced in Conditional Injury? |
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04-19-2020, 08:47 PM | #24 |
Join Date: Apr 2020
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Re: Bruised and Broken Ribs
The partial wounds from MA I like, but they don't last terribly long, certainly not anywhere near the timeframe that broken ribs do. In terms of Low Tech, the Chest location is what I'm looking at here.
Now, I'm not really looking for extra damage like the 1 in 6 chance of hitting the vitals - I'm more looking at the lasting injury that is not life threatening but is debilitating like the lasting crippling of limbs. I'm just applying it to the chest to reflect broken ribs. Using the Bad Back disadvantage in this case is not really the back or spine being hit. It's simply using the same rules and transposing them to "Broken Ribs" so same HT rolls and same penalties same game effects, but it's the ribs that have been broken, not the spine. I just felt the penalties were pretty equivalent. As to the conditional injury modifiers and making them last longer.... That could work and be easier. I'd want to up them, though - broken ribs are more debilitating than those. Your point about people already having those disadvantages was not something I'd considered, so I guess you'd just have to roll for each? - Shane |
04-20-2020, 06:46 AM | #25 | |
Join Date: Aug 2018
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Re: Bruised and Broken Ribs
A broken pelvis is also pretty bad, I think that's what they mean when elderly fall and have a 'broken hip'. Maybe WORSE than a broken rib?
Despite that, pg 15 of Tactical Shooting doesn't seem to use long-term crippling rules for this either. Major wounds make you fall down "until healed" but it doesn't say crippling so presumably that just means standard HP-based healing times. If we're going to introduce longer healing times for chest-adjacent bones in the upper torso then pelvic bones in the lower torso should be tied together with it. Quote:
The table you roll on MA139 is pretty random for selecting organs though... can't seem to intentionally select "weakened heart" or "deep hole" or "susceptible to disease" if one effect was more desired. |
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04-20-2020, 07:21 AM | #26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Bruised and Broken Ribs
Usually, a "broken hip" is breaking the head of the thigh bone off the rest of the bone. This is much worse than a broken rib, because it deprives you of the use of the leg, and it often requires surgery, while broken ribs often don't.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-20-2020, 09:19 AM | #27 | ||
Join Date: Aug 2018
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Re: Bruised and Broken Ribs
Quote:
Quote:
It's -3 to hit and a major wound always causes knockdown and Lame (Missing Legs)... B421 also guarantees falling down and suffering Missing Legs, but legs are only -2 to hit... B399 reduces wound multipliers for large/huge piercing or impaling to x1 for limbs, so the pelvis makes more sense for THOSE kinds of weapons (pelvis counts as torso injury so it enjoys the usual higher multipliers) but not for normal piercing or small piercing... B278 has a mix of them, so it seems like if the gun is "pi+" it makes sense to shoot the pelvis but for "pi" or "pi-" guns, the leg seems like the more sensible target since it's easier to hit and gives just as much injury, unless for some reason the guy is wearing leg armor which doesn't cover the pelvis. |
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04-20-2020, 04:26 PM | #28 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Bruised and Broken Ribs
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As someone whose knowledge of gun combat comes mostly from GURPS, I generally assume pi- guns are mostly for shots to the vitals or skull, where the damage penalty is overridden by the location's wounding modifier.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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04-20-2020, 11:06 PM | #29 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Bruised and Broken Ribs
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BTW, I do think that pi- is a bit weak at 1/2 damage, and should probably be 2/3rds damage, if for no other reason than 7.62mm Tokarev did not have that terrible a reputation as a pistol and SMG round in WWII, and nor did the Mauser C96.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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04-21-2020, 10:42 PM | #30 | |
Banned
Join Date: Mar 2006
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Re: Bruised and Broken Ribs
Yup...
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Yep, I had a grandfather with the issue, it's basically Lame, in GURPS terms, but most folks that get that in the real world are already older, and experiencing decreased healing rates because of age, so the loss of one leg is the same as the loss of two. |
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Tags |
bonesetting, injury |
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