02-18-2020, 08:18 PM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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RPM Problems You Have
Tell me what sort of things confuses you about RPM. Be specific please! For example, you are unsure when to add Altered Traits and when not to or how to create conjured weaponry.
I'm going to do something to alleviate some of these questions in the future and I'd like a good starting point, please. (Please use bullet points if you've got multiple questions and/or want to explain your question more fully.) Thanks for any who answer.
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02-19-2020, 12:43 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: RPM Problems You Have
I'm still learning RPM: it takes a little while to get used to. You answered the Altered Traits question recently on your blog, and my questions about scrying in a thread I started. Thanks again for both.
I found that it got a lot easier once I made myself a couple of summary sheets, which I'll send you if you're interested. It's also well worth keeping a log of (almost) everything I cast, so that I don't have to work out how to do it again a few sessions later. There's a definite dichotomy between the approach to RPM where you work mostly in terms of sizeable rituals, of 50+ energy, and the approach where you mostly use smaller ones. Most of the published rituals are bigger ones, but I find it very rare that I can accurately predict what I'll need well enough to make Charms for big rituals, so I concentrate on smaller castings.
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02-19-2020, 09:41 AM | #3 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Problems You Have
Quote:
Quote:
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02-19-2020, 09:59 AM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: RPM Problems You Have
You have e-mail.
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02-19-2020, 11:09 AM | #5 |
Join Date: Feb 2016
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Re: RPM Problems You Have
In order to save time when using RPM, I allow players to start with a list of common effects ('rotes') for rituals that their character commonly uses equal to their Thaumatology Skill (plus a number of additional rotes for potions equal to their Alchemy Skill). Rote effects receive a +2 to skill (in addition to any Ritual Mastery bonuses) while improvised effects receive a -2 to skill. Characters may expand their rotes at a cost of 1 CP per (Alchemy) potion rotes or 1 CP per (Thaumatology) ritual rotes, with a maximum number of CP spent on each equal to their Magery. So a character with Magery 3, Alchemy-15, and Thaumatology-15 starts with 15 potion rotes and 15 ritual rotes, and may spend up to an addition 3 CP each to gain 45 more potion rotes and 45 more ritual rotes.
After character creation, they must either learn rotes from other practitioners or research the rotes as well as spending the CP. In order to learn new rotes for their skills, they must spend time in hours equal to the base cost of the effect being taught by someone who has the desired rote and succeed in a Thaumatology (for ritual rotes) or Alchemy (for potion rotes) to comprehend the lesson (an instructor with Teaching-12+ gives a +2 to the comprehension roll). In order to research new rotes for their skills, they must spend time in days equal to the base cost of the effect being researched and succeed in a Thaumatology (for ritual rotes) or Alchemy (for potion rotes) to develop the rote (a successful Research roll and access to a suitable occult library gives a +2 to the development roll). |
02-19-2020, 01:18 PM | #6 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: RPM Problems You Have
I'll be honest, all of it.
It seems to be overly-complicated. I've read the book more than a dozen times and still have a hard time wrapping my brain around it.
I would gladly read any book written to try to make RPM easier, however. |
02-19-2020, 02:59 PM | #7 |
Join Date: Nov 2016
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Re: RPM Problems You Have
I also think think that RPM, right now, "is for specific types of games".
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02-19-2020, 03:32 PM | #8 |
Join Date: Mar 2013
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Re: RPM Problems You Have
My problem with the system is that all the math and calculations just don't feel like magic to me.
Now, I do like realm magic. I don't know why.
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02-19-2020, 03:38 PM | #9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: RPM Problems You Have
I struggle to know what is a greater effect and what is a lesser effect. I especially struggle with knowing when to charge TWO greater effects as opposed to one.
I'm a little fuzzy on what sorts of things can be done without modifiers, especially damage and bonus modifiers (and also altered traits). I struggle more with explaining to players what they can do without those modifiers, and why. I know that you can track someone using their hair without a modifier, and you can transform a rock into a knife without modifiers, but I can't really explain WHY those things don't require any additional modifiers.
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02-19-2020, 05:40 PM | #10 |
Join Date: Oct 2015
Location: New England
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Re: RPM Problems You Have
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